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Re: AV v1.10[message #355460 is a reply to message #355456] Sat, 27 October 2018 10:02 Go to previous messageGo to previous message
ZedJA2

 
Messages:202
Registered:January 2018
@ edmortimer

Thanks very much for the info on Sevenfm's ModPack, the VFS file system, etc. Also, I look forward to seeing your eventual write-up on how to change buddies and so on. I realize you are busy, so no hurry. Just glad I got to mention it to you.

Really excited about Sevenfm's Modpack also.

@ Gopas

About the enemies being in sector but not being there and having to change sector clicks, etc.

I started getting that in v1.13 once I moved into the 8500 series. I had never had it before. Townltu and some others say it also happens in 7609 v1.13. I had never had that issue in normal JA2 or JA2 v1.13 until I got into the 8500 series. So I have no idea what it is. But anyway, it is not just in 7609. It might be more likely to happen with certain settings in the INI, as I made quite a few changes to increase difficulty in the 8500 series that I never had before. For example, I put the counter-attack by the Queen as aggressive and on the front burner. I added the new Bandit and Cat ambushes and raids. I've had earlier games with Zombies that never had the issue. I added the new Mercs by Flugente, and I added the local merchants he added in. Probably some other additions. For me it gets really bad and in 8589 v1.13 it will not even allow you to move out of the sector when these false enemies are gone. So I can't set up a move and cancel it. I find I can click on the sector and it will remove the red flashing rectangle, but all the systems believe I am still having enemies. The biggest problem is it now does not allow raising militia in those sector. I can choose Militia Training and spend money on it, but I can't get them in Mid and South Drassen, only in North Drassen. For me, there is no way to trigger these false clowns to appear and no way to engage them, so far, ever. At least in the last 2 campaigns I tried (I never have completed one anyway). So for me this is a terrible disaster and makes playing with M.E.R.C. lowbies as my main starting force, very problematic. Without early militia and strategic movement, I have to actually move them in tactical to move from even one part of Drassen to another, go without militia for as long as the ghosting continues.

The worst thing about this bug, is that it seems it happens if I just move mercs from one sector to another. I suspect the reinforcement code is messed up or that a change to how sector movement was done has increased the issue, so that any check of the reinforcements via the setting in Difficulties.xml for whether to follow you or not, or any possible they are on the way stuff (perhaps even with Bandit and BloodCat raids, is causing this issue. It seems enemies never release and that any possible movement into a sector or check for such, is triggering this in mine. But there is no way to know really without examining all the code for so many things. Very, very frustrating. I'll probably have to surround all the towns with a full sector of militia to avoid most of this, or maybe that won't even work.

Maybe one of SevenFMs versions won't have it, either the fixed or the fixed plus AI. That would be great if so. If either don't, that also might be a clue to what is up.

[Updated on: Sat, 27 October 2018 10:14]

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