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Re: New (unofficial) merc: Max Payne[message #355763 is a reply to message #355762] Fri, 09 November 2018 22:34 Go to previous messageGo to previous message
ZedJA2

 
Messages:202
Registered:January 2018
In the Additional Mercs pack there is a file in the Scripts Folder called Overhead.lua dated 6-10-2018 3:24 pm. In the 8633 build that I currently have the same Overhead.lua file is dated 7-25-2018 4:11 pm.

Is there something key in the later dated 8633 SCI build for Overhead.lua that I should keep, should I use the Overhead.lua in the Additional Merc package, or should I open both up and try to edit them, merging them by hand?

Only thing I figure is that the .lua files are scripts, so that I'm guessing that especially Max Payne needs code from the Package, but there may have been some changes in the 8633 build in this Overhead.lua file, and thus I ask the question about what I should do?

The only file so far I had forgottn to move over was the AIMBIOS.EDT file as you explained in the other thread. Copying the forgotten AIMBIOS.EDT fixed the descriptions, so thanks Flugente.

[Updated on: Sat, 10 November 2018 09:15]

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