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Re: New (unofficial) merc: Max Payne[message #355765 is a reply to message #355763] Sat, 10 November 2018 00:04 Go to previous messageGo to previous message
townltu

 
Messages:384
Registered:December 2017
Location: here
As far as some limited lua scripting experience allows me to interprete the filecompare oracle,
you will lose the comments on the death of an NPC, and most importantly chaotic Buns!
you are aware that a spcl chaos buns portrait pack is available, are you?

Pretty sure (>99%) that both scripts must be merged to get the best of both worlds.

In case you will recognize the difference in section "Profiles =", aka lines 70 - 191 in the mercpacks lua script,
for which i would also use the entries of the sci's later script version,
i.e. either paste lines 184-188 and line 191 from 1 (=mercpack overhaed.lua)
as new lines into 2 (=sci's overhead.lua) between line 223 and 224,
optionally paste lines 71 - 120 from 2 into lines 71 - 82 of 1,
then squeeze Skitz from 2 (line 223) between Rudolph and NO_PROFILE in 1, together with Buns_Chaotic after Max.


Not sure whether the diffs beginning at line 2875 in 1 and 2859 in 2 must be grouped according to related usEventNr's,
aka usEventNr == blabla.ADE_[discover_room], blabla.ADE_[dialogue_reaction], blabla.ADE_[sector_commentary]
but its good practice to that anyway and not risk to waste time if so,
would also make your script confusing in case you have to add more entries.

[Updated on: Sat, 10 November 2018 00:06]

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