Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » Improved Interrupt System
Re: Improved Interrupt System[message #355790 is a reply to message #355783] Sun, 11 November 2018 11:18 Go to previous messageGo to previous message
silversurfer

 
Messages:2790
Registered:May 2009
HellsWind wrote on Sun, 11 November 2018 05:34
Ctrl-D or in other words skip whole player team interrupts until end of enemy turn does not seem to work. I was wondering; was this intentional?

I guess you have to ask Sevenfm.
	// sevenfm: if Ctrl+D pressed - skip all player interrupts for this turn
	if( !is_networked && !UsingImprovedInterruptSystem() && pSoldier->bTeam == OUR_TEAM && gTacticalStatus.ubDisablePlayerInterrupts )
		return FALSE;

With the improved interrupt system the game ignores the CTRL + D command.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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