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Re: install and run wildfire 6.07 mod (1.13) with latest JA2 1.13 mod?[message #355840 is a reply to message #355827] Wed, 14 November 2018 04:06 Go to previous messageGo to previous message
Mai Ti Miao is currently offline Mai Ti Miao

 
Messages:71
Registered:November 2018
silversurfer wrote on Tue, 13 November 2018 10:47

I haven't played this combination but don't you have to add the AFS folder to vfs_config.JA2113Wildfire607.ini so the game knows to look into this folder too (in addition to Data, Data-1.13 and Data-WildFire6.07)? Or do it the other way around and add the Wildfire folder to the AFS ini?

I understand the basic principles of a VFS ; with this and the bug reports/logs the game created, i could narrow down the graphics issue. I have to confess though that i first tried to just copy the *sti files over, which didn't quite fix the problem. But i digress shy
I understand the basics of a VFS, but am not sure in which way JA2 calls the data, or if the lack of data in the vfs_config.ini was the problem in the first place. I.e., WF 6.07 is a map mod, so why not put the maps "somewhere (*)" into the actual mod to play ?

(*) in a different modding platform project i'm occupied with, map files are basically "sector pictures", thus jpg files, with just the terrain data attached to them and stashed in a shared folder, ready to be used and modified according to the mod's needs. A map would then be duplicated as internal data for a specific scenario file and filled with units.
This is simplified, but the core of my ranting is: VFS != VFS, making it safer to ask if in doubt happy

I added the WF data to AFS' vfs_config.ini https://www.smiliesuche.de/smileys/frankenstein/frankenstein-smilies-0006.gif it works https://www.smiliesuche.de/smileys/frankenstein/frankenstein-smilies-0006.gif
Thanks a lot happy



Quote:
AFS is not compatible with stock 1.13 items, as a result, if you use it with WF maps, you will have problems with NADA items on maps and in soldier's inventories.

Thanks for pointing it out happy
It isn't as bad as expected. I.e. ; in Omerta those landmines are woking correctly ; discovered by chance that Faction Property (if you try to open containers with their belongings) also seem to work ; Tanks have their main gun and MG working in deadly fashion ; soldiers spawn with all sorts of armour/LBE, weapon attachments, general items, as well as weapons and matching ammo, only very rarely having NADA ; items/loot from containers/lockers/chests/etc varies from the right stuff over crazy stuff to NADA.
In short, item selecton picks from AFS, in the majority of cases correctly, in some cases incorrectly (leading both ways: to players advantage or disadvantage) and in some cases there are NADA items, however i haven't seen that NPC spawn with no weapon/ammo or mismatching ammo. The only potential tricky situation i spotted: players can find more vehicles than just Truck/Hummer/Heli in WF, while AFS default settings limit the ## of vehicles to 3.
Anyway, from my point of view, AFS+WF is playable happy



Edit:
SDO hasn't been updated for a long time, would it still be compatible with todays SCI and mod versions ?
If not, no problem, there are other mods which offer new maps happy

[Updated on: Wed, 14 November 2018 06:10]

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