Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab » Improved Interrupt System
Re: Improved Interrupt System[message #355842 is a reply to message #355823]
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Wed, 14 November 2018 06:03 
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Mai Ti Miao |
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Messages:71
Registered:November 2018 |
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Hi Zed 
Thanks for elaborating ; i don't think it was a wasted effort, after all, discussions may become long, especially if expalantions and examples are needed to shed light on specific questions.
ZedJA2 wrote on Tue, 13 November 2018 09:21A.I. depends on context. [..]
That tells it likely tactics to expect, if coded appropriately.
From what i've seen so far, the AI can still be tricked.
Case example, a large rectangular building.
Entrance is on the northern side. Player lets some mercs run along and throw rocks against the western and eastern walls. This will distract enemies inside the building in the vicinity of these walls = looking at the wall.
Why ? The AI reacts to what it sees and/or hears ; and the AI has a large hearing range (i don't know the exact length).
Not necessarily all AI units will be distracted, and some might turn around (or even move due to patrol orders or tactical decisions) again, even if they got distracted. But generally speaking, the AI is not overly smart.
ZedJA2 wrote on Tue, 13 November 2018 09:21Yet, most would say, that when they open a door to the stairs to the floor below -- they have their team ready with weapons and should get the interrupts first, not the A.I. I was merely saying why? I'd possibly expect the opposite.
So would i.
The difficulty is, however, [stair door] vs [building door].
The player, sitting outside in the dark, stealthily (is this possible or will the door make a noise even in stealth mode ? ) opens the door into a lit room: a) player is blinded due to the bright light suddenly hitting his eyes b ) enemy inside is still staring at the snail snailing along the wall, because s/he didn't notice the door was opened. Who interrupts first ?
I haven't had these situations with my recent play yet, so i don't know how it is solved ingame ; but generally speaking, both sides of the discussion can bring up valid arguments.
ZedJA2 wrote on Tue, 13 November 2018 09:21Thanks for the info on the Focus skill, I had originally thought that, and then thought the other way after reading some posts in this thread.
You're welcome 
The tricky part is that many features/discussions started years ago ; while new feautres might have been implemented, yet not discussed in lenght, at later stages.
ZedJA2 wrote on Tue, 13 November 2018 09:21I capitalize SEEMED in order to highlight that I am not sure
All good. I'm also not sure if what i was talking about is correct. I forgot much about the game, and also humbly speaking: some things are [nice to know], but [not necessary to survive].
The one thing that embarasses me though, is that i didn't realize the wrong move cost in diagonal direction ; assuming the bug was present when i last played. Why ? I'm a tiny little bit crazy and occupy myself with this kind of details. So, well, i'm confuss now
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Improved Interrupt System
By: Sandro on Sat, 17 September 2011 18:25
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Re: Improved Interrupt System
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Re: Improved Interrupt System
By: ZedJA2 on Sun, 11 November 2018 10:25
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Re: Improved Interrupt System
By: ZedJA2 on Tue, 13 November 2018 10:21
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Re: Improved Interrupt System
By: ZedJA2 on Wed, 14 November 2018 08:37
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Re: Improved Interrupt System
By: ZedJA2 on Wed, 14 November 2018 20:50
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Re: Improved Interrupt System
By: Deleted. on Sun, 11 November 2018 11:37
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Re: Improved Interrupt System
By: sun_alf on Wed, 15 July 2020 18:16
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Re: Improved Interrupt System
By: sun_alf on Fri, 17 July 2020 16:05
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Re: Improved Interrupt System
By: Slax on Sun, 18 September 2011 08:07
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Re: Improved Interrupt System
By: Sandro on Sun, 18 September 2011 14:54
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Re: Improved Interrupt System
By: Sandro on Sat, 24 September 2011 16:44
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By: Sandro on Sat, 24 September 2011 17:09
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Re: Improved Interrupt System
By: Sandro on Wed, 28 September 2011 13:16
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Re: Improved Interrupt System
By: Sam Hotte on Wed, 28 September 2011 14:54
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Re: Improved Interrupt System
By: Randok on Wed, 28 September 2011 23:30
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Re: Improved Interrupt System
By: KEN C on Thu, 29 September 2011 02:15
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Re: Improved Interrupt System
By: Sandro on Thu, 29 September 2011 15:20
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Re: Improved Interrupt System
By: Sandro on Fri, 30 September 2011 16:11
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Re: Improved Interrupt System
By: Sandro on Fri, 21 October 2011 22:21
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Re: Improved Interrupt System
By: Randok on Fri, 21 October 2011 23:25
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Re: Improved Interrupt System
By: Sandro on Sat, 22 October 2011 00:53
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Re: Improved Interrupt System
By: Luppolo on Mon, 31 October 2011 11:53
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Re: Improved Interrupt System
By: Sandro on Mon, 31 October 2011 13:15
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Re: Improved Interrupt System
By: Luppolo on Mon, 31 October 2011 15:42
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Re: Improved Interrupt System
By: Sandro on Mon, 31 October 2011 16:55
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Re: Improved Interrupt System
By: Luppolo on Mon, 31 October 2011 20:33
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Re: Improved Interrupt System
By: Luppolo on Mon, 31 October 2011 20:44
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Re: Improved Interrupt System
By: Luppolo on Mon, 31 October 2011 20:50
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Re: Improved Interrupt System
By: Luppolo on Mon, 31 October 2011 21:11
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Re: Improved Interrupt System
By: Luppolo on Mon, 31 October 2011 22:37
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Re: Improved Interrupt System
By: Luppolo on Tue, 01 November 2011 13:46
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Re: Improved Interrupt System
By: Sandro on Tue, 01 November 2011 14:57
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Re: Improved Interrupt System
By: Luppolo on Mon, 07 November 2011 11:06
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Re: Improved Interrupt System
By: usrbid on Mon, 07 November 2011 13:44
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Re: Improved Interrupt System
By: Luppolo on Mon, 07 November 2011 21:01
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Re: Improved Interrupt System
By: Cloaked on Tue, 08 November 2011 01:31
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Re: Improved Interrupt System
By: Sandro on Fri, 11 November 2011 01:48
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Re: Improved Interrupt System
By: Sandro on Fri, 11 November 2011 17:11
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Re: Improved Interrupt System
By: usrbid on Mon, 14 November 2011 17:00
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Re: Improved Interrupt System
By: K0ukku on Fri, 16 December 2011 12:41
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Re: Improved Interrupt System
By: Randok on Wed, 04 January 2012 12:56
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Re: Improved Interrupt System
By: elenhil on Sun, 15 January 2012 22:51
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Re: Improved Interrupt System
By: Syzor on Thu, 02 February 2012 07:42
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Re: Improved Interrupt System
By: Sandro on Thu, 05 July 2012 22:06
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Re: Improved Interrupt System
By: buuface on Sat, 07 July 2012 12:55
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Re: Improved Interrupt System
By: Slax on Sat, 07 July 2012 15:09
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Re: Improved Interrupt System
By: Sandro on Sun, 08 July 2012 16:42
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Re: Improved Interrupt System
By: Sandro on Tue, 10 July 2012 00:32
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Re: Improved Interrupt System
By: Colibr on Tue, 10 July 2012 00:49
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Re: Improved Interrupt System
By: Sandro on Thu, 19 July 2012 21:16
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Re: Improved Interrupt System
By: Colibr on Fri, 20 July 2012 09:16
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Re: Improved Interrupt System
By: Sandro on Wed, 25 July 2012 17:29
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Re: Improved Interrupt System
By: Hety on Fri, 27 July 2012 20:39
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Re: Improved Interrupt System
By: Sandro on Mon, 19 November 2012 14:07
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Re: Improved Interrupt System
By: vume5 on Fri, 01 February 2013 18:27
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Re: Improved Interrupt System
By: vume5 on Fri, 01 February 2013 18:45
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Re: Improved Interrupt System
By: Deleted. on Sat, 23 February 2013 11:32
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Re: Improved Interrupt System
By: lockie on Sat, 23 February 2013 14:01
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Re: Improved Interrupt System
By: Deleted. on Sat, 23 February 2013 16:42
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Re: Improved Interrupt System
By: Shad on Thu, 30 May 2013 20:39
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Re: Improved Interrupt System
By: Gigagames on Wed, 11 September 2013 17:43
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Re: Improved Interrupt System
By: Gigagames on Thu, 12 September 2013 00:25
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Re: Improved Interrupt System
By: Sam Hotte on Thu, 12 September 2013 00:55
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Re: Improved Interrupt System
By: Gigagames on Thu, 12 September 2013 17:07
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