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Re: Merc Tactics[message #355857 is a reply to message #355856] Wed, 14 November 2018 20:02 Go to previous messageGo to previous message
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Messages:2657
Registered:December 2012
Location: Russian Federation
@Lefty
Thank you for your replies!
Unfortunately, the game suddenly stopped working for me - when I start MercTactics.exe, it shows OpenGL problem: Couldn't initialize GLEW! messagebox and exits.
Tried to reinstall it several times, still no successs. I don't think I changed anything in the system recently. Any idea how to fix that?

Quote:
The remaining APs is shown in the HUD.

Honestly, I don't see it. I see current APs, but not APs that will be left after movement to selected point. Can you show it on a picture please?
It would be more convenient if the game would show APs at last point of the movement right in the green square.
OK, I see the light green square now, but still it's not what I would want - it only allows to plot path for one single shot, and what if I want to move forward, shoot 1-2 times, maybe burst, and move into cover or retreat several tiles? I would have to count green squares for that and do all the math in my head.
Also, APs to fire can only be seen in extended view, so player needs to remember all APs for all weapons in the game, or constantly open extended view to check APs to fire.

I understand that sounds are only placeholders at the moment, but they are really the weak part of the game atmosphere. Would be much better if you add at least more city echo with reflections (sounds in Flashback, for example, are not bad in that).

[Updated on: Wed, 14 November 2018 20:49]




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