Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » Arulco Folding Stock Discussions & Bug Reports - (2018/11/04 - 20--/--/--) (Main Arulco Folding Stock (AFS) thread)
Re: Arulco Folding Stock Discussions & Bug Reports - (2018/11/04 - 20--/--/--)[message #356277 is a reply to message #356276] Fri, 28 December 2018 19:57 Go to previous messageGo to previous message
LatZee is currently offline LatZee

 
Messages:187
Registered:December 2015
Since that doesn't sound anything like my experience, I took a look at your save game, and really, cant seem to find anything weird. Went north to Cambria mine to test things out, and sniper IMP hit 9/9 hits with his Scout. Brain lands every mortar hit at most about 3-4 tiles away from the one I aimed at, and about 2 tiles away at average. All of that is of course at day ranges. That sound more than reasonable to me, to say the least.

Now some questions. Why are your mercs wearing night vision goggles at day? It fucks up their day vision and makes shooting harder because NVGs generally give maluses to both. If it was more realistic it should be in fact be completely impossible to use them with scopes. On the other hand, if you're typically fighting at night, why are you using long(-ish in case of Mini 14) range rifles. And 6x scope is super horrible at night ranges, even with all the vision bonuses from it, NVG and night ops. With vanilla 1.13 settings, 6x scope has a minimum usable range of about 7 (base shooting range) x 6 (magnification modifier) x 0.7 (min scope range modifier), which is about 30-ish tiles. That doesn't mean that it is instant useless at 29 tiles, but the lower you get from 30 tiles, the worse it becomes.

In AFS it is even more pronounced due to increased base shooting range of 130, which means that minimum range for 6x scope to get full effectiveness is about 13 x 6 x 0.7 which is about 53 tiles. Even with all the bonuses you're probably gettting no more than 20 something night vision range, so 6x has at that point accumulated so many maluses that it is strictly worse than no scope at all. It would be much better to find him something that can use that nice 2x russian night vision scope in his inventory if you want to fight at night. At day ranges it seems to me pretty good (in fact overpowered, I didn't finish the Cambria mine fight but sniper IMP would literally solo clean up everything with everyone else there just making some noise to discourage enemies from rushing him, they don't have to hit anything).

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