Home » MODDING HQ 1.13 » Flugente's Magika Workshop » Absurdly small code changes  () 1 Vote
Re: Absurdly small code changes[message #356653 is a reply to message #356590] Mon, 11 February 2019 00:02 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
I've added a few new things this month. And the thing isn't even over.



  • r8658: If a gun has a magazine size < 5, the 'out of ammo' soundfile is only displayed with a chance of CHANCE_SAY_ANNOYING_PHRASE (JA2_Options.ini). This should make using guns with tiny magazine sizes less annoying.
  • r8659: Skinning a bloodcat yields a bloodcat pelt. The status of said fur depends on how messily you murdered the poor thing, and how skilled you are at flaying stuff.
  • r8660: A new additional dialogue event allows adding voice lines whenever zombies rise, as seen at the end of the video.
  • GameDir r2466: Molotov cocktails now have an added light effect. This was already present in most mods, not sure why it wasn't in stock.
  • r8662/GameDir r2467: A paramedic/doctor can fill a bloodbag from a willing, fully-healed, not-knowingly-diseased, non-drugged teammate. These can then be used to boost surgery - in stock the health regained is increased by another 15%. A full bag is used every time you decide to use this option. Which makes things easier for me and is how it is in life.
    Because you people would otherwise prey on the civilians like a tabloid preys on dick pics, this only works on your teammates. It also does not work on corpses. Blood donation people are serious about freshness. True fact: they don't appreciate it when you come to the donation station with a clean jam jar full of blood you already took, even if you made sure to wash it hot (with dish liquid and all!).
    Anyway, if the person donating the blood has diseases, this will be spread to the patient (though only for disease #0 for now due to coding reasons).
  • GameDir r2468: I don't know what the people who ages ago filled the starting gear kits where smoking, but given that quite a few doctors have no first aid kits/medkits to speak of... it wasn't that good. Though note that the previous addition of makeshift bandages also eases this problem a bit... Anyway, added first aid kits and empty blood bags to several kits.
  • r8664/GameDir r2470: Armour and its attachments can have a fire resistance value, which lowers (or increases!) fire damage received. For demonstration purposes I set it to 100% for full EOD armor, which allows Sara to play Targaryen. This won't work with stock values, where I added a 50% resistance to full EOD suits.

[Updated on: Mon, 11 February 2019 00:08]




I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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