Home » MODDING HQ 1.13 » v1.13 General Development Talk » Any way to remove tanks entirely? (I hate fighting tanks)
Re: Any way to remove tanks entirely?[message #356843 is a reply to message #356841]
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Fri, 01 March 2019 00:25 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
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townltu |
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Messages:384
Registered:December 2017 Location: here |
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Player who does not want tanks at all would have to use map editor on a big number of sectors for different mods,
if there are "some lua commands" which make the game transform any tank to a soldier with e.g. a mortar,
(as that appears to make sense in the sandbag fortress),
the specific section could easily be pasted into the lua script of another 1.13 mod, if it supports the commands.
Even a solution which replaces anim, armour&dmg resistance, gun, etc in the various files where they are probably stored
appears to be easier(in terms of effort) transferable to other mods or an updated mod version with changed maps
than working on every map with tank(s) in a couple of mods, even more if the user is not familiar with map editor
and/or does not already have an idea which sectors contain tanks.
So my question would be, is it possible to remove or transform tanks
by already supported .lua commands, and if so, how;),
or will that come out as a byproduct of the soon released new set of NPC script related lua commands? ;)
[Updated on: Fri, 01 March 2019 00:26] Report message to a moderator
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Master Sergeant
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