Home » MODDING HQ 1.13 » Flugente's Magika Workshop » Absurdly small code changes  () 1 Vote
Re: Absurdly small code changes[message #357231 is a reply to message #357221] Tue, 16 April 2019 01:50 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
ZedJA2 wrote on Mon, 15 April 2019 05:03
Now I've had some wine, but I have to push back, again, against the constantly changing balance of these feature changes. Because if I don't, who the heck will? So bear with me, for a moment.

On Running taking away the ability to detect and interrupt ability -- you are beginning, I believe, to go too far.

Some weapons depend almost entirely on the ability to move in, using the movement bonus to not getting hit, to be effective. These charging specialists, train in doing all this. Meaning that they train to be able to detect and still run forward and acquire targets. In addition, they are likely connected to all the other shouts and radio chatter that their friendlies, who are spotting or not running forward, give them for enemy location and intel. Pretending that the only factor in all this is the ability of a moving player to see and shoot, is like pretending that tennis players can't hit a 100 mph ball fired into their court that they run down and still see it and hit it accurately back. Fact is, they can. Why? Because they train at it everyday. Hell, I could do it, and I'm no pro, just a pretty damn good player in my prime years ago. It was almost impossible for a 110 mph serve to get past me without me getting it back in court -- and again, I was no pro. Oh, and just to get the point across, I did it from less than 2 yards off the service line, not anywhere near the baseline. It was THAT EASY FOR ME. But I wasn't even a pro.

I realize you are trying to simulate your vision of realism. But your vision of realism, is not all that realistic. Hockey players can slap back at high speed hockey pucks fired faster at them than even tennis players. Goalies can stop such shot even thru a mask blocking their vision and teammates in the way. Let's get real. The time in a phase, does not require a full speed run. Those are APs, and if I have APs left to fire a weapon, it means I can run so fast, that I can charge upon you and then hit the brakes and fire into your body so well, that I can still take you down, because I have those APs, and I have that experience with the tactic I am using. Stop trying to force tactics. I know you think you aren't doing this, but you are. The whole game is starting to lean towards autofire everything, or explosives. Now, sheesh, I already know that autofire everything, with a fully cushioned weapon, and autofire rocket launchers, ought to take down everything in the known universe. Except, you don't simulate the huge kickback and necessary cyborg arms to do all that. But you let if fly nonetheless. Meanwhile single fire everything is now pwowned. Let's get real. The mechanics of the game allowed it. They did it for a reason. If you really are going to change that, then tunnel vision may be an adequate simulation, though wrong as heck, since most runners, swivel their heads like donuts in combat, unless the terrain is uneven. Remember, the chargerinos are virtual trackstars under war stress, that's what those stats represent. But meanwhile we already have unrealistic launching of run n gun RPG firing mercs -- which isn't realistic at all. Balancing requires more than taking every stat literally, it requires an understanding of the limitations of the game and what was once being simulated to the letter of the rules that is now.

So let me appeal to your logical integrity. If simulating this charging mechanic to lose vision takes away the whole charge and shoot aspect, did you perhaps overstate what was already understood in the ability of someone to run, then gain balance, and still fire after such a run -- instead of thinking as you did, that they aren't quite that fast, and are simply unable to recover in time to fire a balanced shot as they charge in? The mechanic/tactical option was there before, now you hamper it? Based on what exactly, some misunderstanding myopia of what was meant, or the plain truth? Think it over.

At the very least, make sure this is a toggleable option, because I think you are reading between the lines when you do this.
Sigh. I assume you mean LOWER_VISION_WHILE_RUNNING? That thing is set to be off by default, as mentioned earlier (though not in the initial post I admit). I am somewhat unsure why the sheer existence of options is a bad.



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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