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Re: New feature: Externalised Merchants[message #357495 is a reply to message #313363] Tue, 04 June 2019 06:02 Go to previous messageGo to previous message
Kitty

 
Messages:473
Registered:October 2017
Location: Germany
I'm struggling with adding merchants whose inventory should be allways completly available. The merchants shows up where it should, I can trade with him, but what's available seems to be random choice out of it's inventory (AdditionalDealerInventory 51 in this case).
Since placement and inventory seem to work I might have something wrong in merchants.xml. Anybody able to give me a hint why these setting didn't result in "allInventoryAllwaysAvailable" ? I tried it with 0 instead of 1 at this tag, too. Although I'm not sure what "addToCoolness" is refering to, I changed numbers from 0 to 10 but still... So, after numerous attempts with every combination I could think of, waiting for days and weeks inbetween next buying to allow restocking, liberating up to three cities before, etc. I never had a full inventory with all should-be-available items out of inventory. I don't get, what I'm possibly doing wrong.



<MERCHANT>
<uiIndex>70</uiIndex>
<szName>pharmacy Chitzena (A3)</szName>
<dBuyModifier>1.0</dBuyModifier>
<dSellModifier>1.3</dSellModifier>
<ubShopKeeperID>200</ubShopKeeperID>
<ubTypeOfArmsDealer>1</ubTypeOfArmsDealer>
<iInitialCash>1500</iInitialCash>
<uiFlags>268435456</uiFlags>
<dailyIncrement>1500</dailyIncrement>
<dailyMaximum>3000</dailyMaximum>
<dailyRetained>1500</dailyRetained>
<minCoolness>1</minCoolness>
<maxCoolness>10</maxCoolness>
<addToCoolness>10</addToCoolness>
<coolnessProgressRate>100</coolnessProgressRate>
<daysDelayMin>1</daysDelayMin>
<daysDelayMax>2</daysDelayMax>
<useBRSetting>0</useBRSetting>
<allInventoryAlwaysAvailable>1</allInventoryAlwaysAvailable>
<nonprofile_loyaltyrequired>5</nonprofile_loyaltyrequired>
</MERCHANT>

(It's for an AR-Map, that's why there is a paharmacy at A3)

Edit: The reason for the inventory not full is probably time. So, waiting a week or so helped.

[Updated on: Sat, 27 July 2019 16:58]




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