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Re: Any introduction to the code?[message #357961 is a reply to message #357958] Sat, 24 August 2019 12:00 Go to previous messageGo to previous message
MH17 is currently offline MH17

 
Messages:46
Registered:November 2018
Location: Antarctica
Hello, fellows!

I think I have an idea why the enemy counters for D13 have been modified in the game process without visiting the sector.

Trying to reproduce the gameplay with zombie option ON, I found out very interesting issue. First of all lets have a look on the geography of our world in Urban Chaos mod.
City Callisto (or Drassen in Vanilla Ja2) has a subway station situated underground in sector D13. There is a mining factory on the surface of the sector, right above the station.

When we are fighting in the subway D13 with zombies a function "RaiseZombies" increases the sector counters for the sector D13 without making difference between surface and underground locations. When I used cheat codes to kill them the function "ObliterateSector" doesnt decrease the counters. Same thing happens when we kill the zombies manually.

And later, when we visit unattended sector D13 on the surface we cant avoid a problem, cause all the sector counters were set by previous battle in the subway. Hell!

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