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Re: Ongoing redesign: start options/ini/ingame options[message #357971 is a reply to message #357936]
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Mon, 26 August 2019 19:14
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CarsonBlackman |
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Messages:64
Registered:August 2019 Location: At the beach |
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I waited a couple days to see if any admins or devs responded. Since none have so far, I will give it a shot. If I'm wong somewhere, I hope someone will correct me. Here goes...
The primary difference between regular and sci-fi is the subterranean insects (Crepitus). If sci-fi is on, at some point they will infest one of your mines. The mine will shut down and stop producing income. To get rid of them you will have to go down into the mine, fight the workers, and kill the queen. If you don't, not only will you continue to lose the mine income, the Crepitus will start coming out at night and attacking the civilians, the militia, and your mercs. Morale will suffer, militia will die, they can become a real distraction, but it can also be a fun fight as you battle them in the mines and further down in their tunnels and caves below the mine. There are numerous posts dealing with more details on the mechanics of how this all works.
The the on / off toggle for food is the first selection in the Tactical Food Settings folder.
In the Tactical Difficulty Settings folder there is a selection labeled DROP ALL that toggles drop for all NPC's. There are additional selections for adjusting drop for other NPC's besides enemies.
Both can be changed with the INI Editor. If you are having trouble finding something, the INI Editor has a word search function. That was how I found what you needed. I knew they were there but the find function snaps you right to them.
The 32 enemies limit isn't a limit on how many can attack you at one time. It's quite possible to be attacked by several groups of enemies from different adjacent zones, and some of those groups can be larger than 32, some of the Queen's counterattacks are massive (yes, there can be more than one counterattack per game). It's more like an "attack throttle". It limits how many enemies can be in your zone at one time. If there are more than 32 enemies, the battle will open with 32 enemies attacking you, the remainder are reinforcements. As you kill them off, the reinforcements will appear on the map edges. All battles are resolved this way. Depending on your game settings, it's entirely possible to see huge groups (60+) of enemies on the strategic map, but there will never be more than the 32 attackers (or whatever limit you set) in your zone at one time. There are several options in the .ini files to reduce or eliminate the counterattacks. Do a word search in the INI Editor for "counterattack" and they will be highlighted.
There have been so many fabulous additions to 1.13 that trying to explain them all is just too much for any single post. Most of us learned about them as they developed and didn't have to try and digest them all in one gulp. Best advice I can give is to just dive in and start playing. Use the Pit's form as a reference library and look stuff up when it happens and you don't understand it or can't get past it. Part of the fun (at least for me) was figuring this all out.
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