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Re: New feature: new animations[message #358109 is a reply to message #351262] Wed, 25 September 2019 20:33 Go to previous message
Kitty

 
Messages:473
Registered:October 2017
Location: Germany
Is <ubAnimationID>6</ubAnimationID> in explosives.xml refering to ui-Index 6 in explosionData.xml or to some stuff stored in hardcode?

What I would like to do is something like (for example):

- an action item that uses the explosion-animation of grenades exploding in water to connect it to pipe-like sti-graphics I made, giving the illusion that steam is coming out if damaging those

- or some of the green craeture gas when damaging barrels (new ones) on the junkyard/laboratory or other places where arulcan people dumped them


So, basicly using existing animations in a different matter and take them as new action items (the bomb items for the action-items)


Another thing I'd love to do is making my boat animated. Would it be enough to look into how this is done for Hummer or Combat Jeep and try to do the same? And are the animations in folder animations "all" that is needed? Or are other things stored in different places as well?

Major problem might be to put it on water, since water seems to be restricted for vehicles. Oh, and of course the bodytype-nr for map-editor, a case I have no clue at all how to do this.

Are those even possible tasks, given the fact that I might can try to do graphics (rough ones), lua and xml but don't know much about code at all?








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