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Re: New Feature: Disease[message #358170 is a reply to message #358108] Thu, 03 October 2019 04:40 Go to previous messageGo to previous message
ZedJA2

 
Messages:202
Registered:January 2018
SUGGESTION For DISEASE and/or FOOD Features:

I was thinking about how the Medical Deposit and also the Insurance options in the JA2 game could become more relevant for the various Flugente Magicka Workshop features in v1.13 nowadays. I have not even begun to work out how it might work, but I thought I'd mention the basic idea for Flugente to consider in future, since it might jog another bit of genius out of him.

Basically, nowadays, nobody uses Insurance. This is predominantly because there's no daily value to it. You are better off getting better armor, weapons, gear, or savescumming, or giving up when a key merc dies. Usually most of it is avoidable. The cash cost is not a good reason for insurance upon loss of a merc, rather the tactical or strategic loss if more important.

So how to make Insurance or even the Medical Deposit system, more useful in the current game. I was thinking that they might act as Medical Insurance does or used to work in real life today. It's a premium you pay to gain medical care when you need it.

There are several ways to incorporate it. We don't want it limited just to visiting Hospitals, as that is a logistics issue which defeats having the insurance, as it is then rare to get the aid. Instead, we could attach it to the Facility System, and make more Health Insurance Facilities available (or just make it automatic as a bonus to healing or resistance to disease or aid to survival).

For example, if it were automatic, anytime an Health Insured Player slept, he would heal at a higher rate, as long as he is insured. Or it could increase his chance to cure automatically from disease or poison while he slept. The idea is that various locals will heal him since he is insured, but otherwise the network will not assist. Or you could think of it as like in Cyberpunk, where supposedly if you have higher insurance with the Paramedics they either come to heal you when called, or they come armed and heal you as an intervention. Basically, it is like having contacts and given a bribe to the various WHO and CDC contacts within Arulco already perhaps for humanitarian aid (Coffee money, greasing the palms so a famous Arulcan once observed). Obviously, coding an actual event and intervention is overkill and much work. So this is basically just a simplified statistical replacement for that, like an RNG and STAT based system is.

Perhaps this might be workable, and work as another perhaps more immersive way to work the disease difficulty and also use the Insurance system from Vanilla, plus the Medical Options on many mercs often with AIM. Since the Medical Options is already used for a useful other purpose, when you fire/release an injured merc back to the reserves/home life -- I think using the Insurace system, might work well. It might even be expandable later on, to work on Kerberus, or other special militia or allied NPCs we find.

At any rate, I suggest it in case this aligns with something Flugente or others had in mind, and may be something they might want to mod in.

[Updated on: Thu, 03 October 2019 04:43]

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