Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 XML Customization » MercStartingGear editor
Re: MercStartingGear editor[message #358203 is a reply to message #358197]
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Sat, 05 October 2019 19:07
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ZedJA2 |
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Messages:202
Registered:January 2018 |
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@ Dansken
Well, I just tried it and it did create a New Gearkit for Flo from M.E.R.C. in a new game, so seems like it works. It also seems to show just about everything. You can even type in the name of the item in the area just to the left of the slot or pocket's dropbox list of items, which can be handy.
Like some others, I had to use the not compiled version MercStartingGear Version 1.6r (instead of just 1.6), then it worked fine with the downloaded Microsoft Access Runtime.
The only thing that I found a bit difficult to figure out, since it caused me to fail to save the created gearkit, was that you have to hit that Close Folder Button at the top right of the Gearkit creation page in order for the editor to save the created Gearkit information inside itself. Then you can go to the Main Menu and Export the MercStartingGear.xml . But if you don't use that Close Folder Icon Button at the top right of the Gearkit, it doesn't actually save the Gearkit, though you will think you have since the Gearkit page remains remembered in the Editor, and once you try to Export the XML it will write and create a backup. But unless you actually close that Gearkit with that button at the upper Right, you won't have actually changed the Gearkit, so you fail to export anything new.
That's not too intuitive, might be good to add a prompt to do that before leaving the Gearkit page, or name it, or something. Otherwise, pretty dang good. Some of the Descriptions of items in the DropBox List for each pocket of course exceeds the display and you can't scroll that to the right, like with right arrow, to read the rest of the item's description, but that's not that big a deal. It must be something like the Bobby Ray description, which is helpful, but often they are quite long. Nonetheless, if there were someway to see that whole description if desired or to expand the view of that description to see all of the description that would make the whole thing perfect.
I'm going to try and create an IMP Gearkit next, and then maybe edit quite a few of the M.E.R.C. Gearkits. This is really going to help me to enjoy modding the game.
QUESTIONS:
What does the Absolute Price do? From what I can tell, when it is set to -1 it just adds the total as the price of all the Gear, which is fine.
But what do you put if you don't want to have Absolute Price and what would then be the price? It seems that probably you then add a Mod price, which then creates a new price total. But what is needed in the Absolute Price Box as a value?
Lastly, another thing I noted that was a bit odd. My price on my Gearkit as I created it did not total the value until I hit that Close Gearkit Button in the Upper Right of the Gearkit Creation Screen. Then when I went back to look at the single Gearkit, it had my created Gearkit up there and the total for the Value was updated correctly. Prior to that only the lower value was updated, not the upper one which was the Set Cost, I guess, of the Gearkit from prior to modification, the imported value. It updates the added value, but not the total. This is connected to the Close Gearkit Button in the Upper Right not being intuitive to use. Otherwise, if it said it needed to create the batch of the new Gearkit, so it will exit and then re-enter the Gearkit Screen to see the updated cost -- then it would be great for new users.
At any rate, thanks very much for making this and providing the non-compiled version r which provides a solution for many. I'll give you more feedback after I have tried it more over the next week. When I went to Flo and finally saw that the Gearkit change had held the change in a new game, I actually did a fist bump. This means I can now get rid of some of the truly useless crap and provide some more flexible options, without necessarily increasing power, plus occasionally see some of the other items and what they are, by just creating a gearkit and looking at it in a new game. That alone is very interesting and much adds to my enjoyment. Thank you very much.
[Updated on: Sat, 05 October 2019 19:11] Report message to a moderator
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Sergeant 1st Class
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MercStartingGear editor
By: Dansken on Sun, 16 January 2011 19:18
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Re: MercStartingGear editor
By: JMich on Sun, 16 January 2011 20:26
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Re: MercStartingGear editor
By: Dansken on Sun, 16 January 2011 20:55
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Re: MercStartingGear editor
By: Dansken on Mon, 17 January 2011 01:30
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Re: MercStartingGear editor
By: Buns on Mon, 17 January 2011 12:37
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Re: MercStartingGear editor
By: Dansken on Mon, 17 January 2011 19:55
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Re: MercStartingGear editor
By: JMich on Mon, 17 January 2011 21:00
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Re: MercStartingGear editor
By: Dansken on Mon, 17 January 2011 21:40
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Re: MercStartingGear editor
By: Wil473 on Mon, 17 January 2011 22:13
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Re: MercStartingGear editor
By: JMich on Mon, 17 January 2011 22:15
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Re: MercStartingGear editor
By: Dansken on Mon, 17 January 2011 23:06
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Re: MercStartingGear editor
By: Dansken on Tue, 18 January 2011 12:02
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Re: MercStartingGear editor
By: Dansken on Tue, 18 January 2011 17:55
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Re: MercStartingGear editor
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Re: MercStartingGear editor
By: Dansken on Tue, 18 January 2011 18:37
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Re: MercStartingGear editor
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Re: MercStartingGear editor
By: Dansken on Tue, 18 January 2011 23:34
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Re: MercStartingGear editor
By: Dansken on Wed, 19 January 2011 20:34
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Re: MercStartingGear editor
By: Bever on Thu, 20 January 2011 18:06
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Re: MercStartingGear editor
By: Bever on Thu, 20 January 2011 18:07
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Re: MercStartingGear editor
By: Dansken on Thu, 20 January 2011 19:21
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Re: MercStartingGear editor
By: Dansken on Thu, 20 January 2011 19:37
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Re: MercStartingGear editor
By: Bever on Mon, 24 January 2011 10:32
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Re: MercStartingGear editor
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Re: MercStartingGear editor
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Re: MercStartingGear editor
By: Dansken on Mon, 24 January 2011 15:48
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Re: MercStartingGear editor
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Re: MercStartingGear editor
By: Dansken on Sat, 29 January 2011 22:08
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Re: MercStartingGear editor
By: Dansken on Sun, 30 January 2011 17:59
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Re: MercStartingGear editor
By: Dansken on Mon, 31 January 2011 11:17
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Re: MercStartingGear editor
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Re: MercStartingGear editor
By: usrbid on Fri, 09 December 2011 11:36
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Re: MercStartingGear editor
By: Dansken on Mon, 19 October 2015 22:54
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Re: MercStartingGear editor
By: Sargeno on Tue, 20 October 2015 05:36
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Re: MercStartingGear editor
By: Dansken on Tue, 20 October 2015 06:05
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Re: MercStartingGear editor
By: Dansken on Sun, 08 November 2015 21:05
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Re: MercStartingGear editor
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Re: MercStartingGear editor
By: Dansken on Sun, 15 November 2015 14:37
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Re: MercStartingGear editor
By: LoTeK_ on Mon, 02 January 2017 19:46
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Re: MercStartingGear editor
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Re: MercStartingGear editor
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Re: MercStartingGear editor
By: Dansken on Sun, 09 April 2017 17:16
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Re: MercStartingGear editor
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Re: MercStartingGear editor
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Re: MercStartingGear editor
By: Dansken on Thu, 27 April 2017 15:22
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Re: MercStartingGear editor
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Re: MercStartingGear editor
By: ZedJA2 on Thu, 03 October 2019 05:03
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Re: MercStartingGear editor
By: Dansken on Fri, 04 October 2019 09:23
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Re: MercStartingGear editor
By: ZedJA2 on Sat, 05 October 2019 19:07
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Re: MercStartingGear editor
By: ZedJA2 on Sun, 06 October 2019 02:31
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Re: MercStartingGear editor
By: Dansken on Sun, 06 October 2019 10:06
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Re: MercStartingGear editor
By: Dansken on Mon, 07 October 2019 16:37
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Re: MercStartingGear editor
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Re: MercStartingGear editor
By: ZedJA2 on Thu, 16 January 2020 03:25
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Re: MercStartingGear editor
By: Dansken on Tue, 19 April 2022 18:18
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Re: MercStartingGear editor
By: zwwooooo on Thu, 10 November 2022 03:16
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Re: MercStartingGear editor
By: Dansken on Thu, 10 November 2022 14:26
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Re: MercStartingGear editor
By: hrqa on Sun, 07 April 2024 11:03
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