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Re: MercStartingGear editor[message #358203 is a reply to message #358197] Sat, 05 October 2019 19:07 Go to previous messageGo to previous message
ZedJA2

 
Messages:202
Registered:January 2018
@ Dansken

Well, I just tried it and it did create a New Gearkit for Flo from M.E.R.C. in a new game, so seems like it works. It also seems to show just about everything. You can even type in the name of the item in the area just to the left of the slot or pocket's dropbox list of items, which can be handy.

Like some others, I had to use the not compiled version MercStartingGear Version 1.6r (instead of just 1.6), then it worked fine with the downloaded Microsoft Access Runtime.

The only thing that I found a bit difficult to figure out, since it caused me to fail to save the created gearkit, was that you have to hit that Close Folder Button at the top right of the Gearkit creation page in order for the editor to save the created Gearkit information inside itself. Then you can go to the Main Menu and Export the MercStartingGear.xml . But if you don't use that Close Folder Icon Button at the top right of the Gearkit, it doesn't actually save the Gearkit, though you will think you have since the Gearkit page remains remembered in the Editor, and once you try to Export the XML it will write and create a backup. But unless you actually close that Gearkit with that button at the upper Right, you won't have actually changed the Gearkit, so you fail to export anything new.

That's not too intuitive, might be good to add a prompt to do that before leaving the Gearkit page, or name it, or something. Otherwise, pretty dang good. Some of the Descriptions of items in the DropBox List for each pocket of course exceeds the display and you can't scroll that to the right, like with right arrow, to read the rest of the item's description, but that's not that big a deal. It must be something like the Bobby Ray description, which is helpful, but often they are quite long. Nonetheless, if there were someway to see that whole description if desired or to expand the view of that description to see all of the description that would make the whole thing perfect.

I'm going to try and create an IMP Gearkit next, and then maybe edit quite a few of the M.E.R.C. Gearkits. This is really going to help me to enjoy modding the game.

QUESTIONS:

What does the Absolute Price do? From what I can tell, when it is set to -1 it just adds the total as the price of all the Gear, which is fine.

But what do you put if you don't want to have Absolute Price and what would then be the price? It seems that probably you then add a Mod price, which then creates a new price total. But what is needed in the Absolute Price Box as a value?

Lastly, another thing I noted that was a bit odd. My price on my Gearkit as I created it did not total the value until I hit that Close Gearkit Button in the Upper Right of the Gearkit Creation Screen. Then when I went back to look at the single Gearkit, it had my created Gearkit up there and the total for the Value was updated correctly. Prior to that only the lower value was updated, not the upper one which was the Set Cost, I guess, of the Gearkit from prior to modification, the imported value. It updates the added value, but not the total. This is connected to the Close Gearkit Button in the Upper Right not being intuitive to use. Otherwise, if it said it needed to create the batch of the new Gearkit, so it will exit and then re-enter the Gearkit Screen to see the updated cost -- then it would be great for new users.

At any rate, thanks very much for making this and providing the non-compiled version r which provides a solution for many. I'll give you more feedback after I have tried it more over the next week. When I went to Flo and finally saw that the Gearkit change had held the change in a new game, I actually did a fist bump. This means I can now get rid of some of the truly useless crap and provide some more flexible options, without necessarily increasing power, plus occasionally see some of the other items and what they are, by just creating a gearkit and looking at it in a new game. That alone is very interesting and much adds to my enjoyment. Thank you very much.

[Updated on: Sat, 05 October 2019 19:11]

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