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Re: My First Impression of AV[message #358540 is a reply to message #358539] Fri, 22 November 2019 19:46 Go to previous messageGo to previous message
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Messages:2657
Registered:December 2012
Location: Russian Federation
Speaking of game difficulty and progress, I changed the way SELL_ITEMS_PRICE_MODIFIER = 0 works, so now min divisor is 4, which means 25% price at the start of the campaign, and it will drop to like 7% at 100 progress.
Also, there is now additional damage to dropped guns if soldier was hit in the chest (similar to how damaged clothes work), additional damage to items with too high coolness for current progress, and random additional damage to guns depending on drop rate, so with drop all you will have roughly 50% of guns in bad condition, while others will be unchanged. Also there's a chance for additional damage to dropped face items if soldier was hit in the head.
Also, if you play with drop all disabled, the game will remove scopes/sights/lasers with too high coolness for current progress. You can still steal them though.

Also Ed, if you are interested, you can now move grenade throwing cth/range bonus from demolitions to throwing skill in Skills_Settings.INI

As for drop all, I can recommend to try and play with modified default drop rules, when enemy drops all guns but for other items drop rate it limited, as a result you can still play with some cool guns but you have much less money, ammo and everything.
I have uploaded ImprovedDrop.7z with xmls I use for custom drop rules to my google drive, Data folder.



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