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Re: New feature: additional dialogue[message #358599 is a reply to message #358587] Thu, 05 December 2019 09:50 Go to previous messageGo to previous message
Kitty

 
Messages:492
Registered:October 2017
Location: Germany
Flugente wrote on Tue, 03 December 2019 00:15


... For this purpose I added a new function in Overhead.lua, HandleReplaceQuote(...):

...
Is there a way to use this for text that shows up in merchants dialogue?

Like in when we make a npc to be an additionalDealer and the inventory pops up.
Depending on who is chosen, those lines can be rather unfitting for a merchant/dealer.
So I wonder, if this feature might be used for replacing those lines with fitting ones?

I made Jenny a dealer for medical stuff and disease countermeasures like facemasks and gloves
and would like to see a wellcome line (which she has) instead of the line about the virus.

Is there a chance/way to use this feature for this outcome?




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