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Re: New feature: Arulco Special Division[message #360328 is a reply to message #360327] Tue, 09 June 2020 01:08 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Eh. If the enemy had helicopters that are currently not flying they are in their base. Now, the intention was that those helis are thus on the ground, so it would be a neat thing to actually see them parked. Additionally we'd be able to destroy them then.

Thus the two grid positions (for up to 2 helis parked) and the tileset index. I recall doing something to the map's tileset to tweak the heli tiles in. Maybe that got changed again over the years, I don't know, but roofs were never a part of this AT ALL.

Hmpf. I guess I have to debug and see whether this still works, and possibly fix it if not.



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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