We can now drag any 1-tile, structure that is not a wall/roof/light/switch/person/corpse/vehicle/cavewall/fence and is defined in TableData/Items/StructureMove.xml. In there we have entries like this:
that define what specific tiles from which tileset can be dragged, and under what name.
We obviously can't drag through walls, or into water etc. The structure will be placed in the tile we just left when we move.
Ordering a merc to drag a structure works as usual: be in crouched position, have your main hand free and be next to the thing.
If the item is a container, moving over items will place them inside. Otherwise the items will be placed on top.
Items now also move with dragged corpses. This has the amusing sideeffect of corpses functioning like vacuum cleaners, though they do leave obvious marks behind...
No, you cannot move minefields this way. Mines and some action items don't move, which we saw in the video with the switch-activated explosion. Traps on locks do, however, which Trevor shows off.
This feature has been added in r8870 & GameDir r2558.
This is fully savegame compatible.
Using the new exe without the new GameDir will cause your mom to publically denounce you as an asset flip.
[Updated on: Fri, 24 July 2020 01:12]
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.