Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Intel
Re: New feature: Intel[message #360681 is a reply to message #360605]
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Fri, 24 July 2020 22:53
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Kitty |
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Messages:473
Registered:October 2017 Location: Germany |
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I don't know what caused this. I used a compiled exe and the matching GameDir from SVN. Overhead.lua is just looking fine, unchanged. I can reproduce this.
But, when I tried with a later version I couldn't reproduce.
My assumption is, that I may messed the compile (although it hasn't shown errors). Only other thing I could imagine, is that maybe the Fact "Chalice is stolen" didn't trigger. But since I also wasn't able to upload the picture taken of Carmen (it just doesn't show up in upload-opportunities) and I couldn't reproduce this with another another compile, I guess i somehow managed to mess the compile.
Later on this compile also resulted in all sti having blue outlines, not only items, also walls and bushes. Strange.
But, this seems to be something messed up on my side.
How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN
I need more details. (Didi Hallervorden) Report message to a moderator
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Re: New feature: Intel
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Re: New feature: Intel
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Re: New feature: Intel
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Re: New feature: Intel
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Re: New feature: Intel
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Re: New feature: Intel
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Re: New feature: Intel
By: Kitty on Mon, 29 March 2021 00:02
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Re: New feature: Intel
By: GASK3T on Wed, 16 May 2018 19:54
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Re: New feature: Intel
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Re: New feature: Intel
By: GASK3T on Mon, 21 May 2018 18:36
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Re: New feature: Intel
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Re: New feature: Intel
By: GASK3T on Wed, 23 May 2018 01:03
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Re: New feature: Intel
By: Kitty on Mon, 04 November 2019 02:03
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Re: New feature: Intel
By: Elvis_A on Fri, 17 April 2020 21:01
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Re: New feature: Intel
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Re: New feature: Intel
By: Kitty on Tue, 14 July 2020 05:37
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Re: New feature: Intel
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Re: New feature: Intel
By: Kitty on Fri, 24 July 2020 22:53
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