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Re: Quick Guide for Compiling and Debugging Source Code in Visual Studio[message #361919 is a reply to message #361738] Mon, 23 November 2020 16:39 Go to previous messageGo to previous message
Inveris is currently offline Inveris

 
Messages:39
Registered:September 2020
Hello everyone

To build mapeditor.exe from 1.13 is very easy, because everything was described in details here and in the proper files in source code.

But I was trying to build original mapeditor.exe from original source code from JA Gold 1.12, changing in builddefines.h proper lines. Unfortunately every time I failed. All the time the ja2.exe is creating, which is running the game.

https://github.com/dariusk/ja2
https://storage.rcs-rds.ro/links/4729f8d6-f44b-42b7-aa3e-e0ddc6deead6?path=%2FJA_2%2FMods_Vanilla%2FSource%2FGold

Maybe someone knows what else I should change in the source code, to build original mapeditor.exe from original source code. Thanks.

[Updated on: Mon, 23 November 2020 18:36]

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