Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: militia resources
Re: New feature: militia resources[message #361972 is a reply to message #361971]
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Wed, 02 December 2020 15:17
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blaa |
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Messages:26
Registered:May 2009 Location: - |
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But then the issue is with carrying the gear behind them. You have 15 militia with weapons in one sector and 15 in another. One sector gets invaded, you press "request backup from other sectors". They win the fight. You have 30 militia with weapons in one sector, 0 in the other. You redistribute 15 militia to their original sector. One sector has 15 militia and 0 guns, the other has 15 militia and 30 guns.
If you can tell me how to avoid that, I´ll gladly use the feature again. I asked on the discord and nobody knew. That was the big issue that stopped me from using sector inventory militia.
As for the resource feature, it just makes no sense to me, sorry. It honestly makes more sense to see what you can sell a pistol for, then calculate some ammo and roughly make one green militia cost that. There is literally no reason for the extra gun resource when values fluctuate like crazy. Again, just from conquering two sectors it halved the militia I could train. 18 gun resources at no sectors, 15 airport, 9 c13. Halved! For that little progress. Not to mention how weird it is to see your resources go down "just because". You conquer a sector and suddenly you can train less people. Did the guns rot away in 30 minutes?
And btw, I love most of the features Flugente did. Just the two militia features are neither quite here nor quite there imo.
[Updated on: Wed, 02 December 2020 16:08] Report message to a moderator
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