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Re: Quick Guide for Compiling and Debugging Source Code in Visual Studio[message #362331 is a reply to message #361919] Sun, 07 February 2021 23:16 Go to previous messageGo to previous message
datachild is currently offline datachild

 
Messages:5
Registered:September 2010
Hello everyone,
after mostly relying on SLIs and other pre builds I took the time to try to compile ja 1.13 for myself. Thanks to haydent and Kitty I even succeeded with producing a working executable file. I compiled rev 8926 from 1.13 Trunk link first post with VS2019 on Windows 10 and while this was successful after starting the newly generated ja.exe it presented me with an alleged build number of 8900. Since I have another SLI build from a polish forum that clearly stated 8922 as revision after starting, I was wondering where/how I lost 26 revisions ;). Maybe it's just a standard setting/configuration that doesn't really matter but since there are other builds with higher rev declarations it got me worried never the less. Therefore did I do something wrong, or is this "normal" behavior.

Best regards and thank you all for still supplying this great game with new content.

EDIT: Ok, to answer my own question to a certain point, the number seems to be generated from GameVersion.cpp which was last updated in Version 8900 (Silversurfer) and not in any of the recent updates from Sevenfm. Therefore my build number makes sense, however it somewhat confuses a newbie like me ;). Since any changes since then are only modifications to preexisting files I can assume that I don't need to manually add any includes to get the full feature set of rev 8926. If I'm mistaken, please correct me.

[Updated on: Sun, 07 February 2021 23:28]

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