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Re: New Quest: a questline continues...[message #362637 is a reply to message #360483]
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Wed, 10 March 2021 14:22
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TheFlo |
Messages:1
Registered:March 2021 Location: France |
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Hi all,
Before anything many thanks for the awesome work you're doing here to keep the game alive
While playing the game (Release 8934 / GameData 2580) I discovered this new quest and stumbled across a spawning issue:
Toggle SpoilerIn sector B12, one of the elite bounty hunter spawned into the inaccessible high crops in the south-east of the map, preventing killing it, thus achieving the "good" ending.
Fortunately a simple change in "stategicmap.lua" fixed the issue:
Toggle SpoilerAdding an specific case like for the deep water spawning issue around lines 659 and 681
-- dont spawn in deep water or inaccessible high crops
if (sSectorX == 14 and sSectorY == 2) then
CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 16533, hostile)
elseif (sSectorX == 12 and sSectorY == 2) then
CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 15455, hostile)
else
CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 13557, hostile)
end
I don't know if this was already fixed in some later build though.
Keep on the good work !
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