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Re: Getting rocket launcher from H13 Alma[message #362798 is a reply to message #360750] Sat, 03 April 2021 19:14 Go to previous messageGo to previous message
harveson is currently offline harveson

 
Messages:41
Registered:August 2015
Location: Minnesota
I'm with you!!!
No matter what happens, they destroy the Rocket Rifle.

I'm in Alma, having silently killed four outside guys (Blood with knives, Grunty silenced pistol), and made it into the outer Lobby.
Mike appears, and I kill him, and 'guard' the approaches to "THE BUTTON".
A Major appears and Grunty blows his head open.
There's one sergeant in the Command Center, behind Theo (General), and another sergeant in the back room two turns of running from the button.
YET ... they still destroy the Rocket Rifle.
HOW??
Is it IMPOSSIBLE in 1.13 to capture the weapon, or prevent its destruction?
Is there a hidden button? A remote trigger the detonates the booby-trap anyway? Do I need an electronics expert to prevent this?
I DID capture it in 1.12 without silencers, just knives and dart guns.
Never mind the Rocket Rifle is heavy, allows only two shots per turn, and better weapons are had.

There should be an entry in the INI, beyond limiting BODYGUARDS for the GENERAL.
I've got the General ready for the "CHAT", whereon I'll kill him (can he be captured?). It's just the RR had blown a smoking hole in the wall. And some guy (dead) dropped a LAW - much better than a RR.
I fight for Principle.
-- Harveson



Murphy was an optimist

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