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Re: How to snipe?[message #363562 is a reply to message #349817] Tue, 03 August 2021 19:11 Go to previous messageGo to previous message
harveson is currently offline harveson

 
Messages:41
Registered:August 2015
Location: Minnesota
silversurfer wrote on Thu, 18 May 2017 06:35
You may as well ask "What's the point of pistols or rifles once I have ARs?". Shotguns are best used by mercs with the Hunter/Ranger trait. They get lots of bonuses related to shotguns. Shotguns with buckshot are good for suppression and help poor shooters to actually hit something. Against armored opponents they don't do much damage (unless you use flechette ammo) but even they can be knocked off their feet by the high amount of breath damage a full load of buckshot does. I gave Ira a shotgun (Neostead if I remember correctly) to start with so she can improve her shooting skills.
I wouldn't outfit a whole team with shotguns but it's a fun weapon class. My hunter/medic still uses a SPAS-15 and her kill count is higher than that of some of the AR guys. big grin

Compared to default 1.13 I have the HANDLING_SHOTGUN_MODIFIER set to 0.8 in Item_Settings.ini because I think the handling values for shotguns in Items.xml are a bit high for such basic weapons.

I use SMGs only for my auto weapons people until I get ARs for them or use them as a sidearm for my snipers.

I try to get as many mercs as I can afford, then do the food quest for the rebels so I can recruit Miguel. That already makes 3 mercs that don't cost anything on the long run (IMP, Ira, Miguel). A few cheap AIM mercs like Barry, Meltdown etc. can easily be paid. I usually don't take Drassen directly but try to head for San Mona first to loot some nice stuff in the houses and have a talk with Tony. This usually provides some SMGs, rifles, ARs, ammo and maybe a sniper rifle on the way which is a good start for any offensive on a town like Drassen and the according SAM site. Also the money that Kingpin doesn't need anyway comes in handy too. ;-)
Shotguns, pistols, and useless gear - A Commentary.
I'm on the side of {Silversurfer}
Why are you even playing JA, JA2 or any mod?

It's the nature of the Game, the Beast. You start out weak, with a hill to climb. With "Tons o' Guns" Ivan got an HK with a range of 26 (i.e., 260 meters); that's good.
Everyone else, pistols. You start weak with one good MERC and one or two low-dollar MERCs.
Did you pass the marshmellow test when you were three years old?
Do you know about delayed gratification?
You take mediocre MERCs and build them up into a team.
Pretty soon (Day 9 or 10) Grunty is a 90-marksman. He never gets stronger (Meltdown can beat him arm-wrestling).
Dimitri turns into a knife-thrower like Blood.

If you have three G11's or three HK-MG36 with 600 rounds waiting for you in the Humvee in Omerta, Day 1, where's the drama and the struggle?
Shotguns give your guys something better than a pistol when many Red/yellow/brown/grey-shirts still have pistols. And for MERCs with bad aim, a shotgun with buckshot clears a lot of brush.
It's a matter of perspective. What did you do the first time you played the game, JA2 1.12? Did you know about San Mona? The first quest sent you to Drassen, and the Airport (Bobby Rays).
What about designing a whole new JA game?



Murphy was an optimist

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