Home » MODDING HQ 1.13 » Flugente's Magika Workshop » Absurdly small code changes  () 1 Vote
Re: Absurdly small code changes[message #363597 is a reply to message #363596] Sun, 15 August 2021 00:00 Go to previous messageGo to previous message
Shadooow is currently offline Shadooow

 
Messages:109
Registered:April 2009
Location: Czech Republic
So you basically hard nerfed the sniper rifles without any compensation except for making them shown sligthly faster (which is kinda irreleavant if player uses high BR setting).

The problem here is that sniper rifles are already really bad and barely viable under NCTH.

Lets recap sniper rifles issues:
- they do offer very long range (80), however we have visibility limited to 35~ tiles, slightly more with binoculars or scope and if the shooter cannot see the target himself he takes huge penalty to chance to hit, in short, we can not shoot at the range they do offer and hit things
- even if we could see at 80 tiles, maps are relatively small and enemies run fast (mainly because they now share player traits and third of them spawns with athletic), so they shortly reduce the distance and get close enough where sniper rifle loses accucary/point
- 10x scope actually makes you hit less if you can see the target yourself (because if sniper sees the target himself it means the target is within the 35~ tiles range and 10x scope starts to get efficient beyond this range), but you usually don't have a possibility to use 7x or 4x scope at all
- all single fire under NCTH has much lower chance to hit which makes sniper rifles to miss 50% even with 95+ mrk, 95+ dex, 5+ explvl, marksman/sniper trait


So I don't see what your change brings to the game except making them worse than they are already. I suppose they might be too good under OCTH, but under NCTH there is already no point using them. My sniper traited mercs performs better with AR than sniper rifle lol.


Note that the numericcal values used in my post were pulled off my ass, I don't play this game for few months now so the values I presented might be off, but you get my point. Also I do know there is the "spotter mechanic", hoever I never even considered it, because why would I use 2 mercs to kill 1 enemy, when I can give weapons to both and increase my chance to killing him that way? In a usual scenario of getting outnumbered, sacrificing one merc is just stupid idea. As for the "focus mechanic", I am aware something like this exists, but didn't figure how to use it. Maybe it makes sniper rifles great again, but is too complicated to use and there are no hints that would point a new player who haven't readed this whole thread to it.

[Updated on: Sun, 15 August 2021 00:02]

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