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Re: Music mods?[message #364466 is a reply to message #354676] Mon, 14 March 2022 16:10 Go to previous messageGo to previous message
tanenorther is currently offline tanenorther

 
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Registered:March 2022
PS. sorry posting this for moderator review few times, I changed the text now cause I wasn't presenting myself clearly before. You can deny the previous same posts of this topic by me posted few hours earlier.

Seven. wrote on Mon, 03 September 2018 19:16
MrStitch wrote on Mon, 03 September 2018 18:40
Is it possible to change the code or the music file so that when BATTLE A is called it would randomly select a track between A and I? I think this way you could put in more music files. Has anyone tried this? Im looking at the Music Control.cpp from Extended_Music (cant post link yet, but its above here in the forum) and with my basic code knowledge I see that something like this was attempted. The two code files (Music Control.cpp and Music Control.h), where would I copy and paste the code inside what JA2 file or, what file opens the music code in JA2. Also I seem to be on build 7435 2014 official release 14.08.27 I thought that was the most up to date stable build. Is there a more recent one? Where to download if so? I would love to have at least 5 different battle themes playing but 10 would be best. I could easily extend the tracks by taking a pair and gluing them on to the back of each other in a music editor e.x Audacity and then have that loop but that would kinda kill immersion. If you know how to get me started or have an idea of how to add more music id love to build the mod.
In my Ja2+AI.exe based on 7609 I use patch from VR mod which allows many music tracks:
More music tracks available: 
- NOTHING_E_MUSIC - NOTHING_P_MUSIC, 
- TENSOR_D_MUSIC - TENSOR_P_MUSIC, 
- BATTLE_B_MUSIC - BATTLE_P_MUSIC,
- CREEPY_MUSIC_B - CREEPY_MUSIC_D,
- CREATURE_BATTLE_MUSIC_B - CREATURE_BATTLE_MUSIC_D
- note: not all tracks need to be provided, but those that are should to be put in correct order (e.g. if there's no BATTLE_O_MUSIC, then BATTLE_P_MUSIC won't be used even if it's put in directory)
How can you use the new and modifiable music part / folders of VR mod, if you're, say, using Ja2+AI.exe with ARULCO REVISITED as the chosen mod? Is there a way to use that (VR) music folders and those files with this (JA2+AI.exe & AR)?

I see VR has new separate music folders for the music files that comes as a part of the VR mod, but does it need some command/file editing for Ja2+AI.exe/Arulco Revisited to initiate the music from VR mod's folders instead of the usual music files from the old folders, which Ja2+AI.exe and Arulco Revisited uses?

What my aim here is, would be possibility to use VR's music and the mod's new folder for music in Arulco Revisited started by Ja2+AI.exe, so that I could use and change music of my liking from VR's music folder.

I've got 1.13's 7609-SCI version installed under everything and Arulco Revisited + AI on top. Where is this part of code that in VR mod points towards using music on it's own new folder's .ogg files and can it be implemented to either Ja2+AI.exe or some of AR-mod's file so that this (AI+AR) combo could use the music from VR folder, too? Where's the code located?

I've been looking inside .ini files 'cause those would be easy to edit without coding experience, but so far I'vent been able to find music folder settings there..

[Updated on: Wed, 16 March 2022 18:44]

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