Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: turncoats
Re: New feature: turncoats[message #364522 is a reply to message #362775] Sat, 26 March 2022 03:44 Go to previous messageGo to previous message
Adamos is currently offline Adamos
Messages:2
Registered:December 2010
Location: Czech republic
Hi Flugente, all,

I like this turncoat feature, however I run into some issues which you may be able to fix.

My main issue with turncoats is that they lose all gear after the battle. As I don't use the magic militia equip from vanilla, I have to equip them myself ( MILITIA_USE_SECTOR_EQUIPMENT = TRUE ). As I don't like items to magically appear, I also don't like them to magically dissapear. So if you'd be able to fix it (e.g. via dropping all equip from enemies who didn't die but would be erased to be replaced by militia)

I tried to find if there is a setting for it, but did not find any.

Also it's a bit weird that you can bribe enemy soldiers with 0$ - with highest success chance of all options (at least for spies with high wisdom and leadership).

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