Home » PLAYER'S HQ 1.13 » v1.13 Solutions,Tips & Spoilers » Getting rocket launcher from H13 Alma
Re: Getting rocket launcher from H13 Alma[message #364941 is a reply to message #364917]
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Sun, 16 October 2022 14:20
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Colt .45 Peacemaker |
![](/images/custom_avatars/13233.jpg) ![](/images/ranks/master_sergeant.png) |
Messages:409
Registered:June 2016 Location: Norway |
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In the Vengeance Reloaded 1.13 mod, the map is different and the guards are far more alert since i am playing it on INSANE difficulty. Furthermore, pistols are unreliable and there are no cheats to renew, say, your action points, so you can shoot more than 2 times. The crossbow is far better than the pistols, so does the P-90. One burst to the torso will put them down. However, firearms can be heard by nearby enemies, so the crossbow is superior. I don't cut the wire fence because it somehow alerts them or it's electrified, don't quite remember, I prefer sending 2 stealthy ones to shoot 2 enemies in the same turn, only way to avoid the alarm. This is for Vengeance Reloaded, otherwise, in the normal maps, i've been talking to the deserter, ever since 1998 and the alarm doesn't matter, they almost always blow up the western wall and you can bandage Krott and talk to him. He doesn't even mention the rifle IF the wall is destroyed along with the rifle. And if i want to be honest, i have never liked using those rocket rifles, they are inaccurate at middle to long distance and they only do major damage if used by the enemies. FN-FAL is the best rifle for the vanilla game. But letting him go will still raise the town loyalty
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Master Sergeant
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