Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Weapon & Item Refinement » MG3 to MG42 Conversion
Re: MG3 to MG42 Conversion[message #365027 is a reply to message #365021] Fri, 09 December 2022 08:04 Go to previous messageGo to previous message
rattus is currently offline rattus

 
Messages:33
Registered:March 2003
I've solved the sight issue (attachments definition missing) and now also added the conversion to JA2/UC Hybrid. I also converted the Wildey Survivor into a Webley & Scott 455 Mk IV with 6" barrel, created a new .455 ammo calibre and a new ammo type - "Manstopper" just for the 455 (with a nice distinctive purple colour to distinquish it from Red AP, Blue hollow point etc). Dumb question you are editing the xml files in the Ja2\Data-1.13\TableData folder? except for the impitemchoice file in \Inventory.
I had terrible trouble isolating its non-appearance which I solved only by reverting one of the series of entries I can't remember which) back to vanilla JA2 1.13 and then reediting it. I would have it selectable in the IMP generation scheme but not appear in game.
I would add an extra item choice for you to select (a belt of AP/FMJ) for your IMP and if you "buy" a box of that and it appears but the gun does not then we had the same issue. FWIW BRs will not stock new weapons or ammo until you start a new game. Also the primary index number in each list must be in order or it won't work reliably. I use XML notepad and Notepad++ interchangeably to do my editing. I would use the next free index (rather than an NADA item) in case something in-game calls that NADA item.

I'm going to assume that ammo type 46 comes in single, 50 box, 100 belt [your new magazine size] and 2500 crate. By default there is also a mag type [0] of 8 rounds (presumably for the Garand). I do not know if that is the issue. The Mauser 98K uses a 5 round mag type 1 so there is no conflict for 7.92x57. See if you can at least get a belt (of AP/FMJ) to appear as purchasable in IMP generation and let me know. Vague chance that commonality in starting string in naming "Browning 1919" is an issue - I don't know if the game reads the whole string or just stops at a certain number of characters.
Let me know how you go.
Regards
Rattus
Regards

Report message to a moderator

Private 1st Class
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Disposable tube launchers
Next Topic: Help with modding/ adding items
Goto Forum:
  


Current Time: Sat Jan 25 00:06:26 GMT+2 2025

Total time taken to generate the page: 0.01692 seconds