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Re: MG3 to MG42 Conversion[message #365037 is a reply to message #365032] Sun, 11 December 2022 21:03 Go to previous messageGo to previous message
MadMechanic is currently offline MadMechanic

 
Messages:20
Registered:November 2022
rattus wrote on Sun, 11 December 2022 10:48
I looks like you have the same issue I had. The issue was in the Weapons file (the new/converted weapon) or the Items file for that weapon. I use XML notepad as it is a good way of checking the structure at a glance. Other things I noted was the occasional missing "/<Item>" or "<Item>" due to copy/paste errors or (although it should not make a difference) on the same line... but then the using notepad++ you can sometimes get them under the wrong cascade. I take it you are getting everything you want in the IMP item choices to appear but not the MG itself? It really is useful to know if you can get a 100 round belt of 3006 to appear in your selection. If you are let me know and I will see if I can either replicate the issue or make it work.
Regards
Ratty
Oh, one more thing, the editors keep a temp version of the last file edited and its important to close all but the one you actually want to edit or you can end up overwriting amended files. Usually it will give you a warning about reloading the changed file but YAMMV.
Yes, I can force the .30-06 AP ammo belt item to be issued during IMP merc creation, still cannot get the weapon (or any of the weapons I have been messing with) to be issued.

I am not using an existing save for my item testing. Instead I'm making XML file changes, saving the files, launching the game and then selecting start new game to then create a new IMP merc to see if I can get items to be issued via the IMPGearChoice xml file. So far I can consistently force issue any magazine of any caliber and ammo type I want, but I can't get any weapons to be issued.

This morning I installed XML Notepad to see if I could spot an issue with my files and I don't think there are any issues with missing lines like a closing </item>.

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