Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Weapon & Item Refinement » MG3 to MG42 Conversion
Re: MG3 to MG42 Conversion[message #365042 is a reply to message #361080] Tue, 13 December 2022 11:46 Go to previous messageGo to previous message
rattus is currently offline rattus

 
Messages:33
Registered:March 2003
I was going to rule out NADA substitution, minor syntax/formatting errors and then either impermissible values or excess string lengths in descriptions.
But since it appears in game that isnt the issue. Excellent news.

IIRC JA21.13 has certain for your special IMP, some default Items some options available through the select gear screen. i don't recall if they had gear packages like AIM mercs though. instead you get to hand pick from the individual items appearing in the screen (and obviously defined in impitemchoices.)
AIM mercs however have 0 to 6 gear packages which you can pick from defined in the ?Mercitems file. I can't remember the exact names and I'm interstate with work for few days so can't check. I'm guessing you altered the one of the gear kits for hitman.

On top of this some items are available based your IMPs traits and skills, eg auto weapons and auto weapons expert (IIRC called machine gunner in JA2 1.13).
I assume that what appears in the selection screen for an IMP is a combo of both satandardd options plus and skill based ones. This was certinly what I saw.

The LMG is a big item and needs to go in the main hand or an equivqalent slot. IIRC whilst the gear packages have a format that allows item number then numbers of that item, (eg Luger pistol, 1, ammo clips, two etc.) the imp itemchoices did not appear to have a number line.

For the MG42 I made it an option only for an IMP with auto weapons expert.
For the 455 Webley & Scott I made it a default item choice for every IMP Merc. Let me just post this then look at your impitemchoices file.

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