Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Weapon & Item Refinement » MG3 to MG42 Conversion
Re: MG3 to MG42 Conversion[message #365049 is a reply to message #365048] Sun, 18 December 2022 01:00 Go to previous messageGo to previous message
MadMechanic is currently offline MadMechanic

 
Messages:20
Registered:November 2022
I have updated to a newer version of 1.13 using Kitty's download link. I don't know how to properly give the version information as it would seem the project is no longer using the 4-digit release codes since the move to Github hosting.

The file I downloaded is SCI_JA2v1.13_20221122_sc 7a0a567 + gc 4648659. I'm pretty sure the "20221122" is November 22, 2022, so it's a very new version. It does have the new IMP gear selection screen along with a newer Items.xml file.

What I found out pretty quickly is that my tactic of setting items to 'Nada' in the items.xml file to make them unavailable in-game immediately caused this version of the mod to crash during new game start. Some error about armsdealer list.

So I'm having to completely rethink my strategy on how to restrict item choices in-game and I'm thinking that will involve A LOT of changes to files like GunChoices_Enemy_Regular.xml to add/remove equipment I either want available or remove equipment I don't want in-game. So this will now require a lot more work, but perhaps won't be so game-breaking than my last approach.

That said, I've had much better luck in my latest attempts to modify the game by just adding new items (mainly magazines) to the bottom of the items.xml list. So far I've managed to change the magazine capacity of the Hi-Power HP-35 to the WW2 correct capacity of 13 rounds (also required the creation of a new magazine item, I just copied the 15 round 9mm pistol mag item to the bottom of items.xml, renamed it and created a new entry at the bottom of magazines.xml to correspond, then changed the capacity of the HP-35 in weapons.xml to 13 and all is working fine). I have done the same with the M1 Carbine, changing it's magazine capacity to the WW2 correct 15-round magazine from the 1.13 normal 30-round capacity.

Over the weekend I plan to try and tackle the M1919 Machine Gun to see if I have better luck getting it to work in this newer version of 1.13, I just wanted to try some simpler things first to get a feel for how the newer code behaves.

I will update here with my results. Fingers crossed.

-MadMechanic

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