Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New Quest: a questline continues...
Re: New Quest: a questline continues...[message #365681 is a reply to message #362637]
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Mon, 21 August 2023 04:14
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Kitty |
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Messages:473
Registered:October 2017 Location: Germany |
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Dang, the previous post by TheFlo went unnoticed
Luckily, DSmidgy stumbled upon the same issue two years later again and reported it
B8 also had an invalid spawn point
adjusted strateticmap.lua like that
-- dont spawn in deep water (B14)
if (sSectorX == 14 and sSectorY == 2) then
CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 16533, hostile)
-- dont spawn in bush (B8)
elseif (sSectorX == 8 and sSectorY == 2) then
CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 13239, hostile)
-- dont spawn in cornfield (B12)
elseif (sSectorX == 12 and sSectorY == 2) then
CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 13860, hostile)
-- spawn at common GridNo in all other possible sectors
else
CreateArmedCivilain(CivGroup.BOUNTYHUNTER_CIV_GROUP, SoldierClass.SOLDIER_CLASS_ELITE, 13557, hostile)
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as of 21.08.2023 this is part of the release of latest 1.13 on gitHub
if there still are problems, please report here or at discord
or open up an "issue" on gitHub
thanks
How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN
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