Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Time Capsule (How-to Library) » How to create face sti's [the basic tutorial]
Re: How to create face sti's [the basic tutorial][message #9455] Tue, 17 August 2004 22:04 Go to previous messageGo to previous message
Wodan is currently offline Wodan

 
Messages:538
Registered:December 2001
Location: Antwerp, Belgium
1. You can import one either way.
Use the multi page selection when creating a sti file from scratch,
import it via the button under the palette when you start from an existing one and want to paste over new images. (I used to do that sometimes to have a check on how many images I needed to replace). Do note that when you import the palette into an existing sti file, the images in it will be totally screwed up. (which doesn't really mind if you are to paste your new ones over them, but still, it looks wrong).

2. Well, I don't know if I get the question completely, but as long as you have the first image in the sti file pasted in, you should get an idea of the character you're using. And make sure you have the 90x100 face image for the npc's,
and I think the 48x43 or 31x27 images).

I think you get the "not completed" image if you don't have 8 images in your sti file. Not sure though. You could of course just copy and paste a detail of the face 7 times, justto have something.

Sometimes, when you paste an image in the sti file, say, the 3rd image out of 7, and the color scheme (palette) is a bit different than the previous 3 images, sti-edit sometimes freaks out and screws up all the other images.
(which is why you should save often).
If you would redo the process, it might just work fine next time... :headbanger:

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