Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Time Capsule (How-to Library) » How to create face sti's [the basic tutorial]
Re: How to create face sti's [the basic tutorial][message #9463] Wed, 25 August 2004 01:11 Go to previous messageGo to previous message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
Cool. Thanx!
I have an idea about converting the Helo drop animation into a parachuting one. I belive a lot of the frames just need some additions and of course a lot of subtraction. Maybe this haa already been tried with no success. If so maybe I should give up on this a while lest it interfear with progress in other areas.

Because a lot of the utilities I'm using don't read the UC.exe I'm modding from Ja2 1.03.exe. From this .exe most everything works (not very well but it works), with the exception of the Beta Editor (which works but crashes when I go to the Items tab and sometimes when I go to the Mercs tab) and the AIO editor.
The AIO editor works but will not allow me to change weights of weapons like it is supposed to (I use the Ja2 IE for this and that does work) nor will it assign new ammo types to their respective weapons in game (it allows me to change the name in the editor and assign the new basic ammo type to a weapon just won't accept new ammo types so in game the 5.45 I changed to 7.92x57 [Mauser ammo] appears as 5.45 when viewing the weapon.). It also will not allow me to change the number of clips I can put in a small inventory slot.

I know where all these things are in the respective editors but they won't accept changes. I save after every change and that doesn't help either.

Batman's Desktop editor promts me for a .txt file when I go to change names from there but I don't know which one it wants.
The ITEMSDESC.edt and BRAYDESC.edt are the ones I have been changing with the other editors and I wonder if Bataman's desktop will help to change at least the basic ammo type.

I know all this can be done because in UC there are several new ammo types and they function perfectly. It's something I must be overlooking.

Thanx again man.

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