Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2 Renegade Republik » No go for RR b17
No go for RR b17[message #189433] Tue, 24 June 2008 04:02 Go to next message
LokiOne is currently offline LokiOne

 
Messages:52
Registered:February 2001
Location: Issaquah, WA 98029 USA
OK! I loaded a fresh version of JA2 Gold and tested it and found that it runs just fine. I then extracted 1.13 and ran it, tested it and it runs just fine. I then downloaded and extracted Renegade Republic. When I launch ja2 RR b17 it tells me that fmod.ll is missing. I move this from the 1.13 folder into the rr folder. When I launch the ja2 RR b17 application again it tells me that Smackw32.dll is missing. I move it from the 1.13 folder and try again. The screen goes dark and then comes back to my rr folder. Same goes for the ja2_RR_rel_b22 application.

I came to this forum and find that there might be a patch or two but when I click on the link it just launches a duplicate of the web page where the RR forum is and no .zip file shows up to download. So what have I done wrong? I really want to try this mod. Thanks!

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Corporal
Re: No go for RR b17[message #189444] Tue, 24 June 2008 09:37 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3717
Registered:February 2006
Location: Scotland
read the postings in beta 17 known issues thread ( last few pages), I'd same problem so it seems folders not in correct place , you'll get there . Smile

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Captain

Re: No go for RR b17[message #189450] Tue, 24 June 2008 13:10 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
yes. for the patches, try to right-click save-target as onto the shortcuts rather than leftclicking them

if i'm not mistaken, there are hints about that in the patches thread too.


also, there's a readMe file in the download archive of ja2 RR that specifies exactly where to extract the contents, RR's b17 exe must be at the same place where ja2.exe is, data-renegade/ data-1.13 and data folders must be at the same hierarchical level, ja2.ini must point to data-renegade as custom data folder location

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Sergeant Major
Re: No go for RR b17[message #189487] Tue, 24 June 2008 23:10 Go to previous messageGo to next message
KEN C

 
Messages:244
Registered:May 2007
Location: Aberdeen Washington USA
LokiOne;

this is my file maybe this will help.

http://s303.photobucket.com/albums/nn155/oldnooob/?action=tageditmany

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Sergeant 1st Class
Re: No go for RR b17[message #189509] Wed, 25 June 2008 05:49 Go to previous messageGo to next message
LokiOne is currently offline LokiOne

 
Messages:52
Registered:February 2001
Location: Issaquah, WA 98029 USA
I had less trouble investigating bank robberies with the Bureau for 30 years then moving these darn files around to get this mod to fly. I moved both RR b17 and RR_rel_b22 into the JA2 folder. Whichever exe file I double click in the JA2 Gold folder I end up launching JA2 v1.13 and find myself in Omerta running a JA2 game and not an RR game.

I did the right-click-save-as on those patches and copied them to the rr folder and then extracted them to the JA2 Gold folder. I then moved the two RR exe files and now have three JA2 exe application exe files in the JA2 Gold folder but double clicking any one of them just launches JA2 v1.13 again.

OLDNOOOB: When I click your link I end up in photobucket.com Now what? I appreciate everyone pitching in and trying to push me in the right direction but this is getting painful.

My JA2 Gold folder has four sub folders (Data, Data-1.13, data-renegade, rr). In the JA2 Gold folder I have the ja2 exe, ja2 RR b17 exe and ja2_RR_rel_b22 exe. Double clicking any one of them launches 1.13 JA2 only, no RR game.

Looking at the four sub folders under the Jagged Alliance 2 Gold main folder: The "Data" folder has 24 sub folders; the "Data-1.13" folder has 7 sub folders; the "data-renegade" folder has 7 sub folders; the "rr" folder has 1 sub folder named Data-renegade and in it are 21 sub folders

The data-renegade sub folder (found within the "rr" folder) has sub folders for Anims, Battlesnds, Bigitems, faces, maps, npc_speech, npc data.

When I installed a fresh copy of JA2 Gold it was version 1.0.0.1 I did not bump it to any other version and extracted and installed 1.13 over it (geat features by the way). I then extracted RenegadeRepublic and ended up with the above four sub folders. I then moved both ja2 RR b17 and ja2_RR_rel_22 to the main JA2 Gold folder where the original ja2 exe file are.

Any ideas? I appreciate the help. Where di I go wrong?

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Corporal
Re: No go for RR b17[message #189510] Wed, 25 June 2008 06:42 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
It definitely sounds like a faulty install.

It sounds like your rr subfolder was installed inside the main directory of your Ja2 gold folder so all the files associated with the mod are held in this directory.

They need to be in your main directory along with the .exes (not closed up in a folder). Just copy/paste all of these files into your main directory allowing it to overwrite any file it duplicates. You then launch the game from the RR b17 and it should work.

The problem seems to be the rr folder. All of these contents should be in the main directory of the mod and not in their own separate folder. Make sure your .ini file points to the data-renegade folder as well. It should by default.

[Updated on: Wed, 25 June 2008 06:44] by Moderator

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Sergeant Major
Re: No go for RR b17[message #189519] Wed, 25 June 2008 09:47 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3717
Registered:February 2006
Location: Scotland
I'm experiencing ctd's a LOT at day 31 , gametime , every few game hours it seems ,just no warning black screen , any ideas ?

@ lokione , once you do install , you WILL laugh Very Happy

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Captain

Re: No go for RR b17[message #189535] Wed, 25 June 2008 13:47 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
LokiOne

My JA2 Gold folder has four sub folders (Data, Data-1.13, data-renegade, rr). In the JA2 Gold folder I have the ja2 exe, ja2 RR b17 exe and ja2_RR_rel_b22 exe. Double clicking any one of them launches 1.13 JA2 only, no RR game.

Looking at the four sub folders under the Jagged Alliance 2 Gold main folder: The "Data" folder has 24 sub folders; the "Data-1.13" folder has 7 sub folders; the "data-renegade" folder has 7 sub folders; the "rr" folder has 1 sub folder named Data-renegade and in it are 21 sub folders

The data-renegade sub folder (found within the "rr" folder) has sub folders for Anims, Battlesnds, Bigitems, faces, maps, npc_speech, npc data.


Any ideas? I appreciate the help. Where di I go wrong?


Okay, as i wrote earlier on, you have to have 3 subfolders, not 4. That "rr" subfolder is wrong. The install moved your data-renegade folder to the wrong place for some reason. don't know where that rr folder came from.

then you correctly installed the patches, just like lockie did, this is where you get the tiny data-renegade folder from.

what to do:

there are several ways to fix it, given the patches are so small, it's be easier to reinstall them after moving the main content rather than backing them up.

so,

1. Cut-paste the data-renegade folder from within the "rr" folder and move it into the "ja2 gold" folder. This will overwrite the existing data-renegade folder and the files within.
now you'll have a lot more contents and subfolders in "ja2 gold/data-renegade"

2. Reapply all patches. (see their priority order in the thread for the patches) Just like you did before, you had the patches right.

3. Make sure ja2.ini points to data-renegade

4. after all patches nd additions were applied, make sure you use the exe from from faces addition in order to use animated faces on all RPC's.

5. start new game

that should fix it, if not, feel free to ask back, if you see lockie's postings, he insisted so long that he finally got it fixed Smile


Lockie

Are these crahes really random? don't they just happen when going from strategical to tactical (e.g. after placing mercs when attackng sector, when entering a friendly sector from the strat. map, auto-resolve battles, etc.)?

I know, it is most safe to play the early game. There's something in enemyitemchoices and the the map loading code that doesn't fit. I tried fixing that but apparently haven't found it.

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Sergeant Major
Re: No go for RR b17[message #189546] Wed, 25 June 2008 15:57 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3717
Registered:February 2006
Location: Scotland
hmmm , think it was strategic , I'll check tomorrow night .
cheers scorp .

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Captain

Re: No go for RR b17[message #189556] Wed, 25 June 2008 17:29 Go to previous messageGo to next message
KEN C

 
Messages:244
Registered:May 2007
Location: Aberdeen Washington USA
LokiOne; sorry I thought anyone could view the filepage I uploaded there. wish I could be helpful.

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Sergeant 1st Class
Re: No go for RR b17[message #189591] Thu, 26 June 2008 03:26 Go to previous messageGo to next message
LokiOne is currently offline LokiOne

 
Messages:52
Registered:February 2001
Location: Issaquah, WA 98029 USA
Interesting challenge continues. I think I followed your helpful instructions and now just have three sub folders under the Jagged Alliance 2 Gold folder. I believe I extracted the patches again but I still get a JA2 1.13 game when I double click any of the three ja2 exe files in the main JA2 Gold folder.

"Make sure ja2.ini points to data-renegade" you said. Where is the ja2.ini file? I have a INI Editor and a INIEditorInit file.

I have a Ja2 4kb Configuration Settings file. Double clicking on it opens a JA2-Notepad. In it there is a "CUSTOM_DATA_LOCATION = Data-1.13" with a REM-type statement that states: The folder of the current mode you like to play, located in your JA2 directory. If you like to play the classic Jagged Alliance 2, replace "Data-1.13" with "Data". Would this be where I take out the Data-1.13 and type in the folder "data-renegade" or will that really mess this up?

I have enjoyed JA since JA1, Deadly Games, Wildfire, Vengence etc. I was looking for something to give me a break from the Arulco landscape. I have also done the JA2UB and several of its offspring. If I spoke German instead of Spanish, French and Vietnamese (all from long ago, believe me) I'd take a stab at Back to Business. However I am determined to get this monkey off my back and see the boats and trains (and differently named towns) in RR. Maybe I should go back to square one and hope that "rr" folder doesn't pop up again.

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Corporal
Re: No go for RR b17[message #189594] Thu, 26 June 2008 04:22 Go to previous messageGo to next message
KEN C

 
Messages:244
Registered:May 2007
Location: Aberdeen Washington USA
1.look just below the ja2. exe, the ja2.ini should be 1 or 2 items just below. when you open it (by simply clicking on it)change the line to Data-Renegade.

2.you want to use the B17.exe. this is specified in the readme.

3.If you have not read the readme instructions yet than do so now!

4.follow the guidelines.

5.I wish I could be of more help but I am a simple NOOOB and don't know sh*t but I just keep on pushing buttons until something works. good luck

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Sergeant 1st Class
Re: No go for RR b17[message #189597] Thu, 26 June 2008 04:46 Go to previous messageGo to next message
LokiOne is currently offline LokiOne

 
Messages:52
Registered:February 2001
Location: Issaquah, WA 98029 USA
Well this is wierd. There was a JA2 ini file there early on but after extracting and copying the patches the ini file is gone. In fact I have none in mu JA2UB game file or my JA2UC game file. Where the heck dit it go. Guess I will be forced to trash the entire operation and go back to square one and try the whole thing all over.

Guess I'll play the 1.13 this evening and tackle the project tomorrow with fresh eyes.

Now how can an .ini file just disapear?

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Corporal
Re: No go for RR b17[message #189598] Thu, 26 June 2008 05:03 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
if you have only the latest 1.13 installed I cannot be really sure of anything I write here. But in the past, any of these solutions might have worked.

In short

The rr folder is bogus, extract all the contents into your main directory and the install the patches.

Follow any instruction listed here.

If all else fails try to find the 687 version of the 1.13 and install the rr mod on that (not just the folder, the whole mod.)

If you cannot get it to work than I am out of ideas.

Good luck.

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Re: No go for RR b17[message #189613] Thu, 26 June 2008 12:32 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
LokiOne

this .ini file only exists in 1.13 mod based games, not in UC or UB. If it is gone, you can extract a single new ja2.ini from the ja2 rr download archive.

the one from the download archive will then correctly point to data-renegade

there should now be a couple of hundreds of megabytes of content in the data-renegade folder.


going back to the starting point is always worth a try if an installation has failed. Given it is just dropping some contents from a zip file to the ja2 gold folder and not a lenghty installation process, this isn't anything to shy way from anyway.

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Re: No go for RR b17[message #189630] Thu, 26 June 2008 17:50 Go to previous messageGo to next message
Sgt York is currently offline Sgt York

 
Messages:79
Registered:June 2000
Location: San Antonio TX
Scorpion,. You wrote to Lockie:

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Corporal
Re: No go for RR b17[message #189634] Thu, 26 June 2008 18:03 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
i can absoluely understand that feeling. I've been playing that for quite a long time myself and had to ctrl-alt-delete out of the game very very frequently. End game testing was about impossible


i'd certainly give a big thumbs up to the guy who'd fix it. I was always asking for a clean fix in terms of improving the character inventory/ loadout code but since that doesn't bother anybody, i'd be already happy if somebody can find a workaround, like restructuring (chopping) the RR enemyitemchoices file in such a way that it could be evaded. You know cutting it into small pieces (figurateivly) and find the faulty entry(s) assuming there are inconsistencies between that xml and the map loading/ item choice code. The point is i tried fixing up all possibly faulty entries and still got the freeze so i can't actually help.

using any other enemyitemchoices files could possibly help but would create a big bunch of bugs/ glitches/ mistakes without securely fixing the freeze so i haven't resorted to that kind of desperate measure

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Sergeant Major
Re: No go for RR b17[message #189655] Thu, 26 June 2008 22:44 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3717
Registered:February 2006
Location: Scotland
crashed twice tonight , both at strategic / going to tactical . other than that , locations DO have eastern european feel , weapons etc seem apt , finding it tough finding ammo for western guns , (of course ) :ok:

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Captain

Re: No go for RR b17[message #189658] Thu, 26 June 2008 22:50 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
for western ammo, you may check bobby ray's AMMO and things or traders like Seawulf or maybe also Tony.

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Sergeant Major
Re: No go for RR b17[message #189685] Fri, 27 June 2008 03:12 Go to previous messageGo to next message
LokiOne is currently offline LokiOne

 
Messages:52
Registered:February 2001
Location: Issaquah, WA 98029 USA
Don't anybody move! It's working! :ok:
Thanks Scorpion, I did extract a ja2.ini from within the huge RR zip file and it appears to work. Ken: thank you for emailing me a ja2.ini file. If the first one didn't work I was going to give yours a try.

[goes up to his home office, posts the DO NOT DISTURB sign on the door and slams it shut]

Thw wife probably won't see me for a while but hey! I got her the cordless grass edger she wanted for her birthday last week and our 33rd Aniversary isn't until next month. Maybe some new pruning shears? A third battery for her grass edger?

Anyway, thanks to everyone for their help. When I saw that red scorpion screen intro I felt like I had hit the lottery! Now if I can just sneak into the game and try to avoid what sounds like a lot of crashes. This being a Beta, when will the final product be released?
LokiOne

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Corporal
Re: No go for RR b17[message #189704] Fri, 27 June 2008 15:26 Go to previous messageGo to next message
LokiOne is currently offline LokiOne

 
Messages:52
Registered:February 2001
Location: Issaquah, WA 98029 USA
OK, I have RR up and running (thanks again for everyone's help) but shouldn't this mod use the 1.13 item management display (with the load bearing stuff) to organize your equipment? It is showing the old style carrying displays (not that this is a bad thing) but what happened to the holsters, packs, pockets, etc?

I used GABBI to make sure that the equipment & weapon availability was expanded and it appears to be there but I don't want to get too deep into this game if I've spoiled one of the 1.13 benefits. The intro scene goes by almost too fast but I think I remember seeing this mentioned elsewhere with a recommended solution. Gotta run. More later.

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Corporal
Re: No go for RR b17[message #189707] Fri, 27 June 2008 16:18 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3717
Registered:February 2006
Location: Scotland
New Inventory not in use for RR , unless someone is having a go at merging it , dont think so though .

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Captain

Re: No go for RR b17[message #189714] Fri, 27 June 2008 18:57 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
I believe scorpion mentioned someone working on making this merge. It is my opinion (my opinion) that it would be safer to play the mod using the 687exe as a base. Kermi has generously invited me to host this version on his site as a stop gap measure until the issues with the new release can be resolved but I don't have a clean install of the 687 anywhere.
I am making a mod myself and all versions of the 687 I have have major parts overwritten with my stuff. I have put the call out for anyone who has this version to please either send it to me or directly to Kermi but I'll repreat it here.


ANYONE WHO HAS AS A FULL INSTALL (zip file) OF THE 687 PLEASE SEND IT EITHER TO KERMI OR TO ME AT Khor1966@yahoo.com

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Sergeant Major
Re: No go for RR b17[message #189716] Fri, 27 June 2008 19:48 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
we're the 4 only people reading this thread i think. So your request would be more suitable in one of the 1.13 forum i think, there you might get that.

as far as RR is concerned, it overwrites pretty much anything so it isn't really a matter of what 1.13 version RR is installed on because more or less every important file is overwritten by RR files.

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Sergeant Major
Re: No go for RR b17[message #189718] Fri, 27 June 2008 20:00 Go to previous messageGo to next message
KEN C

 
Messages:244
Registered:May 2007
Location: Aberdeen Washington USA
Khor1255

I have ja2v1.13.843x_EN.rar dated 4/18/2007

according to the wiki this is between 687 and 1080. I will send it if you can use it.

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Re: No go for RR b17[message #189726] Fri, 27 June 2008 21:58 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
@Oldnoob

Thanks alot, but the mod breaking changes that I know of started to occur after the 687 release so I really don't trust anything newer than that. I think I would like to take a look at that release but I have asked Kermi to host the 687 since I know this one works.

@scorpion

Are you saying that even using niv with your mod is worth an experiment? I don't think you are but I am asking in case there is some confusion by anyone reading this.

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Re: No go for RR b17[message #189728] Fri, 27 June 2008 22:11 Go to previous messageGo to next message
KEN C

 
Messages:244
Registered:May 2007
Location: Aberdeen Washington USA
Khor1255

I (coincidentally) have been trying to use a 687 map editor that i found on one of my many old installs but it simply shuts itself off (ctd) as it starts to load onto the inv screen. I thought (dangerous thing to do for people like me) that a simple copy to folder (after deleting the current one) would be workable but not for me. suggestions?

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Re: No go for RR b17[message #189730] Fri, 27 June 2008 22:29 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
I have never heard of this bug. Are you sure it is an uncorrupted install on the 687?

Also, if you are using it with any other version of the 1.13 (particularly newer versions) any kind of weirdness could be expected. Because of the different xml structure you would have either a non loading or extremely buggy version.

I have mapped from the 687 quite a bit. If you do a clean install of the 687 mod with the map editor designed for it you should be able to build a very elaborate mod with no insurmountable problems.

I don't want to clutter up scorpion's section with a lot of this but if you pm or e-mail me I will try to get to the bottom of the situation.

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Re: No go for RR b17[message #189731] Fri, 27 June 2008 22:32 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
khor

no, using NIV with the current RR beta isn't worth a try, it doesn't load. What i wanted to say is that RR can be *installed* over NIV versions of 1.13 as long as you use RR's exe with RR's files, there should be no problems.

the necessary files for NIV compatibility, matter of fact, have existed for a long time but it wasn't worth releasing them the way they were, let's see how the improvement of those works out.

*edit*

also don't bother about my section. I'll let you know once i consider your postings inappropriate, you know me Very Happy


oldnoob

the map editor requires xml's that it can read. what kind of xml's do you have there? NIV xml's? RR xml's? either might be too new for the (old) editor.

one of the easiest things to do is to simply have another install where you have one editor and a set of xml's that fit together and you'll usually be able to work with those.

never update the xml's in that folder and you won't need to update the editor. The maps generated that way will most probably load even in later exe's because, well, the vanilla ja2 maps load too, and they were made prior to any xml's Smile

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Re: No go for RR b17[message #189736] Fri, 27 June 2008 23:12 Go to previous messageGo to next message
KEN C

 
Messages:244
Registered:May 2007
Location: Aberdeen Washington USA
thanks scorpion, a clear and concise explanation. very much appreciated.

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Re: No go for RR b17[message #189831] Mon, 30 June 2008 00:03 Go to previous messageGo to next message
Sgt York is currently offline Sgt York

 
Messages:79
Registered:June 2000
Location: San Antonio TX
Khor1255: Is this the file you're looking for? JA2v1[1].13-CompleteEnglish.exe, size 172,016 KB, downloaded June 06. It's definitely not the 10-07-05 version and not the 1080 version, but I can't tell from filename if it's 687 or not. If you want I'll e-mail to you (if not too big to pass.)

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Corporal
Re: No go for RR b17[message #189832] Mon, 30 June 2008 00:38 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
Sgt. York

Looking through the computer I had lost a lot of the files from last night I found that many were written to Documents and settings blah blah blah and are therefore on the c drive which didn't get overwritten. I have to break this install up into several files in order to send in to Kermi for general distribution.
We are in the middle of preparing for a party for my son's first birthday and I have a few home repairs I have to make before her family gets here but as soon as I get a minute I am going to work on sending this to Kermi.

My install file (I think it is a 7zip file) says 687 right on it so you may have another file.

The best way to tell for sure is to look at Properties. If that doesn't work, you may have to install it and look at the first loadscreen to see which version you have.

Thanks for the offer but I think I found my saved installs on a computer I was getting ready to wipe clean...yikes.

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Sergeant Major
Re: No go for RR b17[message #189833] Mon, 30 June 2008 01:57 Go to previous messageGo to next message
Sgt York is currently offline Sgt York

 
Messages:79
Registered:June 2000
Location: San Antonio TX
Khor, I've changed computers too and saved all my old JA2 stuff onto CDs before moving current files to the new one. I probably saved only the unzipped file to save space. Properties give me no new info. I'd be willing to do a new install if necessary, but will defer if you've got what you need. If in the future ... let me know then.

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Corporal
Re: No go for RR b17[message #191640] Fri, 25 July 2008 05:23 Go to previous messageGo to next message
LokiOne is currently offline LokiOne

 
Messages:52
Registered:February 2001
Location: Issaquah, WA 98029 USA
Great mod! I have had only a couple of minor crashes so far. Took Machatschkala, the Eastern SAM, Baku (but my loyalty is only 19% - don't know why), and I am mucking around in Tblsi. The search for the wooden box was cute. My only complaint is that my team goes into a sector cold. They fight the enemy and win. BUT then either Irina or Dimitri will pipe up with a comment on what is going on in that sector only after the dust has settled.

SPOILER



With the school and children and the _ _ s it would have been nice to know the plot upon entering the sector. I took my time and suddenly the _ _ s was upon me. I had to restart that whole battle because I didn't know what Irina knew until after the fight was over.

I am now at the hospital and again there appears to be a time limit so I now have to go back and try it again to avoid the consequences of a slow, careful attack.

The RPG aspect of the game is put off a bit when only later do you get a hint as to what just took place. Is there any way to get the critical info upon entering a sector?

Anyway, great mod! Also is there a list anywhere of all the items to be found in the game?

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Corporal
Re: No go for RR b17[message #191668] Fri, 25 July 2008 11:54 Go to previous message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
a good point. i'm annoyed by the RPC comments coming always too late as well. maybe you can try having your characters take cover and do nothing upon entering a sector for a couple of moments and see if any of the comments come up... it seems it requires real-time mode and some time elapse during real time mode. But it's a bug beyond my influence.

i know that sometimes happened in vanilla ja2 as well, but in 1.13, these messages consistently come too late.

there won't be all that many sectors anymore where the rpc's can comment. This is limited to some few hardcoded sectors, and since you're done with the shool and the hospital, i guess this problem won't be crucial further in the game anymore.

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