No go for RR b17[message #189433]
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Tue, 24 June 2008 04:02
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LokiOne |
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Messages:52
Registered:February 2001 Location: Issaquah, WA 98029 USA |
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OK! I loaded a fresh version of JA2 Gold and tested it and found that it runs just fine. I then extracted 1.13 and ran it, tested it and it runs just fine. I then downloaded and extracted Renegade Republic. When I launch ja2 RR b17 it tells me that fmod.ll is missing. I move this from the 1.13 folder into the rr folder. When I launch the ja2 RR b17 application again it tells me that Smackw32.dll is missing. I move it from the 1.13 folder and try again. The screen goes dark and then comes back to my rr folder. Same goes for the ja2_RR_rel_b22 application.
I came to this forum and find that there might be a patch or two but when I click on the link it just launches a duplicate of the web page where the RR forum is and no .zip file shows up to download. So what have I done wrong? I really want to try this mod. Thanks!
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Corporal
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Re: No go for RR b17[message #189450]
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Tue, 24 June 2008 13:10
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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yes. for the patches, try to right-click save-target as onto the shortcuts rather than leftclicking them
if i'm not mistaken, there are hints about that in the patches thread too.
also, there's a readMe file in the download archive of ja2 RR that specifies exactly where to extract the contents, RR's b17 exe must be at the same place where ja2.exe is, data-renegade/ data-1.13 and data folders must be at the same hierarchical level, ja2.ini must point to data-renegade as custom data folder location
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Sergeant Major
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Re: No go for RR b17[message #189509]
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Wed, 25 June 2008 05:49
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LokiOne |
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Messages:52
Registered:February 2001 Location: Issaquah, WA 98029 USA |
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I had less trouble investigating bank robberies with the Bureau for 30 years then moving these darn files around to get this mod to fly. I moved both RR b17 and RR_rel_b22 into the JA2 folder. Whichever exe file I double click in the JA2 Gold folder I end up launching JA2 v1.13 and find myself in Omerta running a JA2 game and not an RR game.
I did the right-click-save-as on those patches and copied them to the rr folder and then extracted them to the JA2 Gold folder. I then moved the two RR exe files and now have three JA2 exe application exe files in the JA2 Gold folder but double clicking any one of them just launches JA2 v1.13 again.
OLDNOOOB: When I click your link I end up in photobucket.com Now what? I appreciate everyone pitching in and trying to push me in the right direction but this is getting painful.
My JA2 Gold folder has four sub folders (Data, Data-1.13, data-renegade, rr). In the JA2 Gold folder I have the ja2 exe, ja2 RR b17 exe and ja2_RR_rel_b22 exe. Double clicking any one of them launches 1.13 JA2 only, no RR game.
Looking at the four sub folders under the Jagged Alliance 2 Gold main folder: The "Data" folder has 24 sub folders; the "Data-1.13" folder has 7 sub folders; the "data-renegade" folder has 7 sub folders; the "rr" folder has 1 sub folder named Data-renegade and in it are 21 sub folders
The data-renegade sub folder (found within the "rr" folder) has sub folders for Anims, Battlesnds, Bigitems, faces, maps, npc_speech, npc data.
When I installed a fresh copy of JA2 Gold it was version 1.0.0.1 I did not bump it to any other version and extracted and installed 1.13 over it (geat features by the way). I then extracted RenegadeRepublic and ended up with the above four sub folders. I then moved both ja2 RR b17 and ja2_RR_rel_22 to the main JA2 Gold folder where the original ja2 exe file are.
Any ideas? I appreciate the help. Where di I go wrong?
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Corporal
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Re: No go for RR b17[message #189510]
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Wed, 25 June 2008 06:42
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Khor1255 |
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Messages:1817
Registered:August 2003 Location: Pleasantville, NJ |
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It definitely sounds like a faulty install.
It sounds like your rr subfolder was installed inside the main directory of your Ja2 gold folder so all the files associated with the mod are held in this directory.
They need to be in your main directory along with the .exes (not closed up in a folder). Just copy/paste all of these files into your main directory allowing it to overwrite any file it duplicates. You then launch the game from the RR b17 and it should work.
The problem seems to be the rr folder. All of these contents should be in the main directory of the mod and not in their own separate folder. Make sure your .ini file points to the data-renegade folder as well. It should by default.
[Updated on: Wed, 25 June 2008 06:44] by Moderator Report message to a moderator
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Sergeant Major
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Re: No go for RR b17[message #189535]
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Wed, 25 June 2008 13:47
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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LokiOne
My JA2 Gold folder has four sub folders (Data, Data-1.13, data-renegade, rr). In the JA2 Gold folder I have the ja2 exe, ja2 RR b17 exe and ja2_RR_rel_b22 exe. Double clicking any one of them launches 1.13 JA2 only, no RR game.
Looking at the four sub folders under the Jagged Alliance 2 Gold main folder: The "Data" folder has 24 sub folders; the "Data-1.13" folder has 7 sub folders; the "data-renegade" folder has 7 sub folders; the "rr" folder has 1 sub folder named Data-renegade and in it are 21 sub folders
The data-renegade sub folder (found within the "rr" folder) has sub folders for Anims, Battlesnds, Bigitems, faces, maps, npc_speech, npc data.
Any ideas? I appreciate the help. Where di I go wrong?
Okay, as i wrote earlier on, you have to have 3 subfolders, not 4. That "rr" subfolder is wrong. The install moved your data-renegade folder to the wrong place for some reason. don't know where that rr folder came from.
then you correctly installed the patches, just like lockie did, this is where you get the tiny data-renegade folder from.
what to do:
there are several ways to fix it, given the patches are so small, it's be easier to reinstall them after moving the main content rather than backing them up.
so,
1. Cut-paste the data-renegade folder from within the "rr" folder and move it into the "ja2 gold" folder. This will overwrite the existing data-renegade folder and the files within.
now you'll have a lot more contents and subfolders in "ja2 gold/data-renegade"
2. Reapply all patches. (see their priority order in the thread for the patches) Just like you did before, you had the patches right.
3. Make sure ja2.ini points to data-renegade
4. after all patches nd additions were applied, make sure you use the exe from from faces addition in order to use animated faces on all RPC's.
5. start new game
that should fix it, if not, feel free to ask back, if you see lockie's postings, he insisted so long that he finally got it fixed
Lockie
Are these crahes really random? don't they just happen when going from strategical to tactical (e.g. after placing mercs when attackng sector, when entering a friendly sector from the strat. map, auto-resolve battles, etc.)?
I know, it is most safe to play the early game. There's something in enemyitemchoices and the the map loading code that doesn't fit. I tried fixing that but apparently haven't found it.
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Sergeant Major
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Re: No go for RR b17[message #189556]
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Wed, 25 June 2008 17:29
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KEN C |
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Messages:244
Registered:May 2007 Location: Aberdeen Washington USA |
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LokiOne; sorry I thought anyone could view the filepage I uploaded there. wish I could be helpful.
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Sergeant 1st Class
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Re: No go for RR b17[message #189594]
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Thu, 26 June 2008 04:22
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KEN C |
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Messages:244
Registered:May 2007 Location: Aberdeen Washington USA |
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1.look just below the ja2. exe, the ja2.ini should be 1 or 2 items just below. when you open it (by simply clicking on it)change the line to Data-Renegade.
2.you want to use the B17.exe. this is specified in the readme.
3.If you have not read the readme instructions yet than do so now!
4.follow the guidelines.
5.I wish I could be of more help but I am a simple NOOOB and don't know sh*t but I just keep on pushing buttons until something works. good luck
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Sergeant 1st Class
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Re: No go for RR b17[message #189613]
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Thu, 26 June 2008 12:32
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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LokiOne
this .ini file only exists in 1.13 mod based games, not in UC or UB. If it is gone, you can extract a single new ja2.ini from the ja2 rr download archive.
the one from the download archive will then correctly point to data-renegade
there should now be a couple of hundreds of megabytes of content in the data-renegade folder.
going back to the starting point is always worth a try if an installation has failed. Given it is just dropping some contents from a zip file to the ja2 gold folder and not a lenghty installation process, this isn't anything to shy way from anyway.
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Sergeant Major
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Re: No go for RR b17[message #189634]
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Thu, 26 June 2008 18:03
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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i can absoluely understand that feeling. I've been playing that for quite a long time myself and had to ctrl-alt-delete out of the game very very frequently. End game testing was about impossible
i'd certainly give a big thumbs up to the guy who'd fix it. I was always asking for a clean fix in terms of improving the character inventory/ loadout code but since that doesn't bother anybody, i'd be already happy if somebody can find a workaround, like restructuring (chopping) the RR enemyitemchoices file in such a way that it could be evaded. You know cutting it into small pieces (figurateivly) and find the faulty entry(s) assuming there are inconsistencies between that xml and the map loading/ item choice code. The point is i tried fixing up all possibly faulty entries and still got the freeze so i can't actually help.
using any other enemyitemchoices files could possibly help but would create a big bunch of bugs/ glitches/ mistakes without securely fixing the freeze so i haven't resorted to that kind of desperate measure
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Sergeant Major
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Re: No go for RR b17[message #189716]
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Fri, 27 June 2008 19:48
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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we're the 4 only people reading this thread i think. So your request would be more suitable in one of the 1.13 forum i think, there you might get that.
as far as RR is concerned, it overwrites pretty much anything so it isn't really a matter of what 1.13 version RR is installed on because more or less every important file is overwritten by RR files.
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Sergeant Major
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Re: No go for RR b17[message #189718]
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Fri, 27 June 2008 20:00
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KEN C |
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Messages:244
Registered:May 2007 Location: Aberdeen Washington USA |
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Khor1255
I have ja2v1.13.843x_EN.rar dated 4/18/2007
according to the wiki this is between 687 and 1080. I will send it if you can use it.
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Sergeant 1st Class
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Re: No go for RR b17[message #189728]
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Fri, 27 June 2008 22:11
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KEN C |
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Messages:244
Registered:May 2007 Location: Aberdeen Washington USA |
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Khor1255
I (coincidentally) have been trying to use a 687 map editor that i found on one of my many old installs but it simply shuts itself off (ctd) as it starts to load onto the inv screen. I thought (dangerous thing to do for people like me) that a simple copy to folder (after deleting the current one) would be workable but not for me. suggestions?
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Sergeant 1st Class
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Re: No go for RR b17[message #189731]
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Fri, 27 June 2008 22:32
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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khor
no, using NIV with the current RR beta isn't worth a try, it doesn't load. What i wanted to say is that RR can be *installed* over NIV versions of 1.13 as long as you use RR's exe with RR's files, there should be no problems.
the necessary files for NIV compatibility, matter of fact, have existed for a long time but it wasn't worth releasing them the way they were, let's see how the improvement of those works out.
*edit*
also don't bother about my section. I'll let you know once i consider your postings inappropriate, you know me
oldnoob
the map editor requires xml's that it can read. what kind of xml's do you have there? NIV xml's? RR xml's? either might be too new for the (old) editor.
one of the easiest things to do is to simply have another install where you have one editor and a set of xml's that fit together and you'll usually be able to work with those.
never update the xml's in that folder and you won't need to update the editor. The maps generated that way will most probably load even in later exe's because, well, the vanilla ja2 maps load too, and they were made prior to any xml's
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Sergeant Major
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Re: No go for RR b17[message #189736]
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Fri, 27 June 2008 23:12
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KEN C |
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Messages:244
Registered:May 2007 Location: Aberdeen Washington USA |
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thanks scorpion, a clear and concise explanation. very much appreciated.
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Sergeant 1st Class
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Re: No go for RR b17[message #191668]
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Fri, 25 July 2008 11:54
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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a good point. i'm annoyed by the RPC comments coming always too late as well. maybe you can try having your characters take cover and do nothing upon entering a sector for a couple of moments and see if any of the comments come up... it seems it requires real-time mode and some time elapse during real time mode. But it's a bug beyond my influence.
i know that sometimes happened in vanilla ja2 as well, but in 1.13, these messages consistently come too late.
there won't be all that many sectors anymore where the rpc's can comment. This is limited to some few hardcoded sectors, and since you're done with the shool and the hospital, i guess this problem won't be crucial further in the game anymore.
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Sergeant Major
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