SOG'69 First Try[message #199934]
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Fri, 24 October 2008 05:19
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Somango |
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Messages:19
Registered:June 2007 Location: New England |
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I spent everything they gave me $40,000
Experienced level,Tons of guns.
Team - IMP,Raven,Stephen,Spider,Red,Steroid
I head East into thick jungle with a stream running north-south.
A jungle path beyond it heading further east.
Sneaking through the jungle from north west corner toward map center, contact is made with enemy forces and a firefight follows. Recon says 10 enemy.
I kill 4 enemies during the firefight and sustain some wounds.
But there's a problem, ammo levels depleted.
Now I remember why I didn't play UB standard for very long.
I gave the near worthless deer gun to Dr Houston and took Red's .45 automatic for the IMP Merc.
Are there any ways to overcome this ammo issue?
I couldn't get near the dead enemies to check the bodies to see what kind of drops were happening.
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Re: SOG'69 First Try[message #200216]
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Tue, 28 October 2008 07:03
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Somango |
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Messages:19
Registered:June 2007 Location: New England |
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Brain Cleaneri've had fights that have gone to smoke 'nades and knives.
remember, in the jungle misery's all you got...and not much ammo at the start. stick with it, get to the base and you can get better stuff. load your guys down with x2 med kits and as much ammo as they can carry
Misery is all I got? lol Is it me or does it seem dumb to grab an eggbeater to a hostile foriegn land and come ill equiped? I'll keep having a look about.
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Re: SOG'69 First Try[message #200218]
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Tue, 28 October 2008 07:08
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Somango |
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Messages:19
Registered:June 2007 Location: New England |
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RizzlaScope, you have to reach the base for better equipment and far more ammo than you can carry (and being a coward I recommend only night ops until you get there). However, later on you have a new problem. You'll be spending days on tour with next to no chance of replenishing ammo for your US military guns. But you can switch to the (usually worse) Vietcong guns and never run out of ammo. It's one of many things which make this mod an interesting experience, I highly recommend you to continue.
Well if I have to go to the base so be it. I have no problem using whatever guns are availible.
It's just that in non JA2 1.13 you don't have that nice "enemies drop everything" option.
I love that feature.
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Re: SOG'69 First Try[message #200219]
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Tue, 28 October 2008 07:10
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Somango |
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Messages:19
Registered:June 2007 Location: New England |
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HeadrockQuote:lol Is it me or does it seem dumb to grab an eggbeater to a hostile foriegn land and come ill equiped?
That's been the JA2 story ever since it came out, man!
Not since that nice feature in JA2 1.13,that sorta nullifies that. Gives you a decent supply to work with.
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Re: SOG'69 First Try[message #200225]
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Tue, 28 October 2008 11:08
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cougar |
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Messages:254
Registered:March 2000 |
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So, what is involved in porting it over to 1.13?
I bet it is much more than I think otherwise it would have been done already.
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Master Sergeant
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Re: SOG'69 First Try[message #202443]
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Tue, 25 November 2008 02:09
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Wounded Ronin |
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Messages:75
Registered:August 2006 |
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Today at work I was just thinking about how while there are a lot of Vietnam War games, some of which have kicking period-appropriate music, that the role playing elements involved with IMP creation could really contribute to a quality Vietnam War setting. Instead of the IMP psychological questions maybe the player could answer questions about where his character was born in the United States, his socio economic status, his profession, and so on, and this could results in very different IMPs. For example, maybe if someone was drafted from the rural south his MRK is really high and he has Expert Stealth, whereas if someone is a college-educated New Yorker he's a 2nd lieutenant fresh out of ROTC with relatively poor MRK but he has Expert Teaching, or something like that.
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Corporal
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