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Re: Jagged Alliance 2 3D[message #324071]
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Sat, 17 August 2013 14:22
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E3245 |
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Messages:46
Registered:August 2013 |
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So I decided to go ahead and link OSG with the JA2 Solution and added Assimp so that can be compiled with JA2.
Here is the next few thing I would need to do:
- Find where the engine calls for the .sti sprites (Mercs, Soldiers, Militia, Civilian, Creature, and Animals)
- Call from the Assimp.dll to load meshes (.fbx, .u, .x, etc.)
- Add a separate list for 3D Animations
- Tweaks and Optimizations
I'm thinking that I would have to modify Strategic and VFS to load 3d models.
Please, discuss this.
[Updated on: Sat, 17 August 2013 14:22] by Moderator Report message to a moderator
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Corporal
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