Home » MODDING HQ 1.13 » v1.13 Feature Requests » Help make Covert Ops possible (Sneaking through enemy lines = defeat!)
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Re: Help make Covert Ops possible[message #361795 is a reply to message #361794]
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Mon, 09 November 2020 14:36 
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Kurt |
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Messages:420
Registered:March 2004 |
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sevenfm wrote on Sun, 08 November 2020 16:31Change MORALE_RAN_AWAY, MORALE_RAN_AWAY_COWARD in Morale_Settings.INI
I already did this, since I consider that fighting to the last man is so 17th century... (I understand it was introduced to force the player to fight, by taunting him ("Coward! Coward!"), but it's IMHO a stupid idea.)
That been said, I noticed the issue when I was credited defeats while sending (covert) Hamous to Drassen collect some items. Being "covert", he simply walked through some enemy occupied areas, and was credited with as many instances of "cowardly fleeing in the face of the enemy"... (Note that was in 8796, in case something has changed since.)
sevenfm wrote on Sun, 08 November 2020 16:31In +AI r1404
Is that AI in the main release? And if not, why?
sevenfm wrote on Sun, 08 November 2020 16:31Also defeat will be shown in game log only if enemy team was alerted.
Actually there shouldn't be any, even if the enemy was alerted.
To get back to my initial request, I need to be able to make hit & run attacks, like for instance blowing up a SAM and leaving without killing each and every enemy on the map. Ideally, if I manage to do that without suffering any losses I should be credited a victory of sorts, but I would already be happy if I'm not credited a defeat...
Now generally speaking, retreating from a place you cannot possibly defend should not be considered a defeat. It's called a tactical retreat. A defeat is when your fighting capacity is destroyed (army killed, facilities destroyed).
A random stretch of empty countryside is not a strategic area, so it's totally stupid to get credited a defeat for not dying defending it...
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Master Sergeant
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Re: Help make Covert Ops possible[message #361804 is a reply to message #361802]
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Tue, 10 November 2020 17:01 
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Deleted. |
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Messages:2648
Registered:December 2012 Location: Russian Federation |
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Every time you leave the sector which still has enemy forces, MORALE_HEARD_BATTLE_LOST is applied to all player mercs, and GLOBAL_LOYALTY_BATTLE_LOST is applied to all player controlled towns. Also REPUTATION_BATTLE_LOST is applied to you as leader each time MORALE_RAN_AWAY event happens (when you retreat from sector occupied by enemy), so you may find later that new mercs don't want to work with you.
MORALE_RAN_AWAY works differently if you retreat tactically (it's only applied if your forces are stronger than enemy with difficulty based ratio), or if you retreat from autoresolve/prebattle interface (in this case retreat penalty is applied always).
You can change GLOBAL_LOYALTY_BATTLE_LOST in StrategicTownLoyalty.lua so that it doesn't affect loyalty, but that would mean regular defeats will have no loyalty penalty, too.
REPUTATION_BATTLE_LOST can also be changed in Reputation_Settings.INI, with similar effect to regular battles.
MORALE_RAN_AWAY and MORALE_RAN_AWAY_COWARD can be changed in Morale_Settings.INI
So, technically you can remove all penalties for running from battle, if you don't care about effects of regular defeats.
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Re: Help make Covert Ops possible[message #361806 is a reply to message #361804]
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Tue, 10 November 2020 17:43 
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Kurt |
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Messages:420
Registered:March 2004 |
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sevenfm wrote on Tue, 10 November 2020 16:01it's only applied if your forces are stronger than enemy with difficulty based ratio
What determines "stronger"? Numbers, equipment, or both?
sevenfm wrote on Tue, 10 November 2020 16:01You can change GLOBAL_LOYALTY_BATTLE_LOST in StrategicTownLoyalty.lua so that it doesn't affect loyalty, but that would mean regular defeats will have no loyalty penalty, too.
Great!
I don't care about "regular defeats", a guerilla hit & run game won't have many "regular" victories or defeats.
(I'll probably conquer Drassen airport to be able to get supplies, but that's about all. And I'll fortify it with elite militia so I don't have to reconquer it every second day...)
sevenfm wrote on Tue, 10 November 2020 16:01REPUTATION_BATTLE_LOST can also be changed in Reputation_Settings.INI, with similar effect to regular battles.
MORALE_RAN_AWAY and MORALE_RAN_AWAY_COWARD can be changed in Morale_Settings.INI
Thanks!
That should do it!
Of course it's not perfect, but at least it makes "pure covert ops" games possible.
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Master Sergeant
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