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Re: Gun's I'd Like to See 15[message #313450]
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Sat, 22 December 2012 21:32 
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Parkan |
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Messages:438
Registered:April 2010 Location: Russia,Sevastopol |

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Well i know about Wildfire maps,but if look more deep.All new features maded by moders first time will come in test in stock mod.As for me i really want to test new features in game and not waiting for adaptation for other mods Like AFS,UC,AIMNAS.I think it will be much better to test with more stuff(LBE gear,armors,attachments,other stuff).So maybe made Wildfire map a part of stock mod,and add more intresting stuff like i mention before(in time to time)
Sorry for my not realated post,i just don't want to make a topic about that(i hoped this topic visiting much more often than other topics)
[Updated on: Sat, 22 December 2012 21:34] by Moderator Report message to a moderator
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Master Sergeant
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Re: Gun's I'd Like to See 15[message #314948]
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Wed, 30 January 2013 18:48 
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veedotja2 |
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Messages:85
Registered:April 2012 Location: New York |
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DepressivesBrot [Some sweet technical help snipped]
Thank, I PMed you too.
Opinions about the gun, however?
It is a common real world gun, placed perfectly in a South American (?) nation and is a nice change of pace. It hits as hard as an AK at a slightly shorter range. It has been around for over a hundred years and it's something you would really find in a rural farming area, unlike much of the exotic stuff and I'm not even talking about the Sci-Fi guns.
I'm not saying it is a good choice as a main battle rifle, but that isn't the point of many guns in JA2. I sometimes build concept characters and try to make do with less than optimal, but realistic, equipment for as long as possible. I've beat the game with revolvers and pump shotguns (OK, and mortars) and it was a blast.
The hunter trait should benefit users of this gun as well by making it faster to chamber a round, same as it does with pump shotguns.
I know it isn't easy to add a caliber, but I can dream.
[Updated on: Wed, 30 January 2013 18:50] by Moderator Report message to a moderator
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Corporal 1st Class
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Re: Gun's I'd Like to See 15[message #330457]
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Sun, 09 February 2014 06:25 
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fallschirmjager |
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Messages:42
Registered:June 2005 Location: Darwin, Australia |
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PValWhat about the 4.5 mm air pistols and rifles used in competitions? They are very accurate, but not designed for military applications.. however, they could still cause some damage to unarmored opponents at close range.
... Why?
Until last week I hadn't played v1.13 Vanilla since the 4870, instead playing v1.13 Urban Chaos or DL. Where enemies had more defined spawn tables and almost a sense of military organization.
And since playing the current build I just have to say there are just way too many stupid(read retarded) weapons in this game now. Yes yes I am full aware everyone will just say you don't have to use them but its seriously over the top now.
I see Mercenaries deploying to a combat zone with 22LRs? Enemy forces using 22LR derringers and .410 gauge shotguns? Weapons you'd only see literally in an absolute worst case scenario.
There's just way too many random or stupid weapons being used by what is supposed to be a fighting force that has been fighting an insurgency for how ever many years.
I'd love nothing more than to see early enemies using old surplus equipment because that'd be believable for third world countries. In fact nothing made we happier than after killing thirty red shirts in my second battle and wading through endless 22LR pistols (the majority high end sporting handguns that would cost more than surplus handguns) to finally find a SLME that could actually reach out and touch someone.
From a military standpoint everything at the moment is a logistical nightmare and I fear there's just too wide a spread of weapons in the basic version.
Put the 22LR weapons up for sale if you really want but unless it is implemented you need to actually expend ammunition during marksmanship training, I doubt they'll be widely used.
Yes I killed a fair few enemies with 22LRs and even managed to snag a couple of 410 gauge headshots. Automatic, high capacity 22LRs like the MGV or 180 were fun it'd take twenty bullets to do what two or three centre fire pistol rounds to do.
It was challenging, yes, but the straight 9x19mm, .38 Spc or .45 ACP pistol battles of the original JA2 were great fun too in the opening stages of the game.
What I'm trying to say is there's just too many requests for weapons to be implemented that will a) only be used until you literally find a rock to throw at the enemy instead, b) add more useless spawns to the enemy data and c) detract further from realism of weapons utilised by the Arulco military. .
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Corporal
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