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Auto Resolve - No items dropped

Drop All activated - but auto resolve drops no items; Thu, 20 May 2021 06:51

Auto Resolve - No items dropped despite being drop all activated.

I am using: JA2_113_FullRelease_English_7435
And JA.102 as Base.

I have set Drop All to 1.

My last playthrough a month ago worked fine.

But this time I noticed my Auto Resolve fights dont drop any items.
This is only bothering when there are huge milita fights with elite soldiers in your cities, and there is absolutely NO Drops afterwards.

Is there any setting that could BLOCK my auto resolve from dropping items?
If I fight manually, items are dropped. ALL ITEMS...

v1.13 Solutions,Tips & Spoilers | 1 comment

Azazel custom maps with Straciatella

a new mod for Straciatella; Mon, 17 May 2021 08:08

Hi everybody, started porting my maps for a minimod on Straciatella.
Went through crazy times like not understanding why Strac doesn't load some maps that were saved by the 1.13 editor in another format than the standard v. 1.12 one, did a thorough play through and found out Strac doesn't like some map edge points from my maps...rectified that.

I have a map that loads perfectly in the editor but doesn't load in the game, resulting in crash to desktop with some error code I don't understand and know nothing about: https://www.mediafire.com/file/fywxtci2c6dxn9c/l10.dat/file Can somebody help?

Stracciatella Project (Platform Independent JA2) | 50 comments

Camo coverage for old inventory system

Sat, 15 May 2021 21:01

Noticed the camo coverage from kits is 5 %. Should I increase it, since I'm using old inventory system. I think I'm losing out on some camo % from LBE gear, am I correct?

How does the system check the camo type? Should I re-camo myself from desert to urban when moving indoors in Tixa for example?

v1.13 General Gameplay Talk | 1 comment

Medic Patch Bug

Sat, 15 May 2021 02:09

it says you can upgrade both spectre helmet and commando vest. it doesnt work on commando vest while i can do it with helmet. so it is bugged i guess.

plus i dont understand whats the point of these upgrades? i upgraded my spectre helmet to medic helmet and i dont see any difference other than cross icon on helmet lol.



edit: i figured it out lol. it says commando vest but it works with only 2nd level commando vest. so you need to upgrade your spectre vest two times then apply the patch. when you do this you get new medic lbe patch too and same logic it works only with 2nd level commando lbe so you need to upgrade your lbe too.

tl/dr info is wrongly written in the game.

UC/DL 1.13 & AFS | 0 comments

Switch in N7

what does it?; Thu, 13 May 2021 14:57

Hey,

does anyone know what the switch in N7 (prison sector next to meduna) does?


I thought there might be a hidden door or something, but I couldnt find anything in the sector or online.


Maybe there was something right next to it because I accidently blew something in the battle.

v1.13 General Gameplay Talk | 2 comments

How to increase Tony's budget?

Tue, 11 May 2021 23:46

in my game he has about $12K and this is annoying. searched tony in ja2options.INI and couldnt find anything.

v1.13 Modding, Customising, Editing | 4 comments

Where is Bobby Ray's Shipment Box in Port Kip?

Mon, 10 May 2021 00:56

in destination list there is port kip, so i ordered to there and received delivered email from bobby ray's. so where is it?

UC/DL 1.13 & AFS | 4 comments

Logical errors on Kingpin-Miranda quest

Fri, 07 May 2021 22:05

- there is no way to rescue her without killing police & pin group guys right? ok but when you let miranda meet up with bruce, bruce says "kinping interests the MOC list and can generously pays for the list". this is the logical error because you can not talk to him since you are his enemies now. from that moement you can not talk or trade with the pin group guy near the tank too. so is it an advice for the next playthrough?

i could understand that but we have also this;

- kingpin offers $50K dollars for the list but you can not find that list in atremo, calisto, port kip and sheraton (pls dont give a spoiler since i havent finished this mod yet). so if you conquered all of these cities then who needs $50K dollars which equals only to 3-5 days of my income. just peanut.

so these quests should be overhauled if you ask me.

JA2UC Tips & Tactics | 0 comments

Removing "Day" factor from weapon/item progress

Fri, 07 May 2021 21:35

hi, i am playing pretty much a slow game every time and i mostly reach day 30s right after finishing training militias in 2 cities and 2 SAMs (this takes a long time because you constantly get attacked). so when i return to fight after 30 days, i literally jump from shitty weapons to decent ones with scopes lasers everything. for example i am playing UC right now and tony's friend sells literally the best weapons and modifications. my merc turned from "dont mess with the vest scooter" level to terminator in a few minutes. i assume it is because the day is 32 and i was repairing items and weapons, training my militias all the time (making money too).

so i want see weapon progress connected with conquered cities, killed enemies or quests etc. rather than how many days have passed. or at least we should decrease it dramatically.

how can i do that?

v1.13 XML Customization | 2 comments

trouble installing

; Tue, 04 May 2021 11:44

hey guys, I'm an old player returning to JA2 after not having a PC for years and I'm running into some issues getting the mod running on my new (second-hand) laptop. It's running Windows 8.1 Pro and runs the vanilla version with a couple audio issues (this laptop is horrid, yo) but otherwise is playable. I've tried for a couple days with no luck getting 7609 to run on my fresh GOG download. I can get the game to load after extracting the SCI to the game directory, but only the audio for the opening logos and the main menu.

any help would be greatly appreciated.

v1.13 Solutions,Tips & Spoilers | 1 comment

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