Home » MODDING HQ 1.13 » v1.13 Coding Talk » STOMP ( v1.2 )
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Re: STOMP ( v1.2 )[message #273354]
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Fri, 11 February 2011 18:45
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SandroHOLY SH**T!!! What did I missed the time I was away?! Are we able to add new animations?
Those look awesome, tao. I am doing what I can do. Steep learning curve though.
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Re: STOMP ( v1.2 )[message #274266]
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Tue, 22 February 2011 20:54
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Anneli |
Messages:1
Registered:January 2009 |
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Could anyone tell what version of ja 1.13 you are using along with how you installed it on clean ja 2 gold and what other mod or combination of mods you use to play with stomp . Its my favorite modification but i wasnt able to make it run in any way . few difrent one click installers and just stomps . just init cpp error . tryed SCI_113Beta_r4057_20110116 since it had easy unpack and play . but same kind of error . Basicly i am either missing something realy simple or just dont know , Normal ja 1.13 or normal ja work fine and good and swell .
[Updated on: Wed, 23 February 2011 02:33] by Moderator Report message to a moderator
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Civilian
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Re: STOMP v1.12[message #276186]
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Sun, 20 March 2011 00:47
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The Cheshire Cat |
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Messages:21
Registered:July 2010 |
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So, a quick request for you to consider Sandro:
I like the surgery option you can use with medical kits, but the problem is it absolutely BURNS through them at a pretty insane rate (just doing it on one merc basically uses up an entire kit). Now I don't have a problem with that specifically, because I think it's balanced, but what I think would be helpful is for a new kit type to be added: "Surgical kit". It would be much more effective at surgery, only using up a tiny bit of the kit rather than the whole thing, but it can't be used for anything else (i.e. it doesn't work for first aid or doctoring). The idea is that if you choose to perform surgery, the game would check to see if the doctor has a surgical kit, and use that first, to help save your medkits. You could still perform surgery without one, but like now it would use up most of your medkit so it would be much more of an emergency thing.
Perhaps surgical kits could be balanced by making them very large/heavy, so you can't carry them around except in your hands like ammo crates - thus they're difficult to use in the field but you'd be able to give them to your doctors to use in your main base.
[Updated on: Sun, 20 March 2011 00:48] by Moderator Report message to a moderator
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Private 1st Class
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Re: STOMP v1.12[message #276653]
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Sat, 26 March 2011 09:58
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CptMoore |
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Messages:224
Registered:March 2009 |
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Idea for another option inside a trait:
* Electronic warfare, jamming of radio:
* Enemy can't alert via radio (no global map awareness) (normal)
* Enemy can't get reinforcements from adjacent sectors (expert)
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Sergeant 1st Class
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Re: STOMP v1.12[message #277038]
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Fri, 01 April 2011 12:17
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Kiele_Daniels |
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Messages:14
Registered:April 2011 Location: Philippines |
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Hello! Old time lurker here; just made my account since all the nice JA2 Mods made my heart jump. I've only recently started playing JA2 Wildfire(Old vanilla one) a few months ago. Heck, I bypassed playing Jagged Alliance 1 & 2, thought I'd acquaint myself... so I searched... and found this wonderful website!
First and foremost; I'd like to thank Sandro, and everyone who helped to make this great mod! STOMP really fleshes out the character and abilities of each and every merc. Now with JA2 1.13 and HAM, STOMP is a mod I really wouldn't want to play without.
Is STOMP 1.2 the latest version? If so, I have a slight hankering with some of the in-game descriptions and would like to suggest slight revisions... being an OCD perfectionist like I am:
() - Include
** - Omit
****************************************************************************************************
Character Traits
[Sociable]
A: Has better performance when (a) couple of mercs are nearby.
[Primitive]
A: His energy goes down a bit slower except on assignments (such) as doctor, repairman, militia trainer, or if learning certain skills.
[Aggressive]
D: Has penalty for actions which need*s* patience like repairing items, picking locks, removing traps, doctoring, training militia.
[Phlegmatic]
A: Has bonus for actions which need*s* patience like repairing items, picking locks, removing traps, doctoring, training militia.
D: His interrupt*s* chance is slightly lowered.
[Dauntless]
A: Incre(a)sed resistance to suppression and fear.
[Malicious]
A: Has bigger chance for inflicting stat lost and can inflict special painful wounds when able to(.)
****************************************************************************************************
Disabilities
[Fear of Insects]
A look at large insects can *make a*(cause) big problems and being in tropical sectors also reduce his performance a bit.
[Psychotic]
He can go psycho and shoot like mad once *per*(in) a while and can lose morale if unable to do *that*(so) with given weapon.
****************************************************************************************************
Hmm, that's the most I've noticed for the moment. I apologize for being such a grammar Nazi XD. These are just minor cosmetic stuff, feel free to ignore me! Although, I will become a happy panda if you do rewrite them a bit, Sandro.
I would offer to do so myself, but my coding knowledge is zilch. Nevertheless, Maybe I can help out with the written content, in-game literature and such.
Again, STOMP is already a mighty fine mod in itself. It greatly improves gaming experience, but a little more tinkering won't hurt. I'm looking forward to more updates and improvement!
Kudos to all you mod-makers out there!
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Private
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Re: STOMP v1.12[message #277424]
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Thu, 07 April 2011 16:21
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HyperEX |
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Messages:30
Registered:March 2011 |
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Optimist, Primitive, Phlegmatic, and Pacifist need a slight modification as well.
They all start with 'His' which is a gender-specific pronoun. What if the IMP or Merc is a female? I did a quick test creating a female IMP, and it didn't change to 'Her' so I assume it doesn't do a gender check after the creation process is finished either.
I'd just drop 'His', as most of the descriptions that use 'His' actually work without needing any further changes. ('Their' can also work if you need a substitute in most cases)
That's not to say I agree with all of the wording of the descriptions, but after the suggestions Kiele_Daniels made, it's looking good so far.
[Sociable/Loner]"Has greater performance..."
[Optimist]"Morale sinks slower and grows faster than normal."
[Primitive]"Energy loss reduced except on..."
[Aggressive]"Has greater chance to hit on burst/autofire and inflicts slightly more damage in close combat."
"Gains slightly more morale..."
[Dauntless]"Reduced morale loss for taking damage and companion's deaths." (Maybe just me, but I think "'s" for possessive of companions is more accurate since you're using plural on 'deaths')
[Show-off]"Has greater performance..."
These are the changes I would propose, I'd like to hear some opinions though.
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Private 1st Class
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Re: STOMP v1.12[message #281034]
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Sat, 28 May 2011 09:32
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relnor |
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Messages:57
Registered:April 2011 Location: Philippines, Cebu |
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trifler: from my experience, no. tested with barry, he always has something to repair like items, electronics or the jeep. after 30+ days he gains only a few points +20 or +30 basically thesame as people with thesame wisdom.
since im here, i ll answer HyperEX's question
HyperEX: stealth is the sound of moment (moving while on sneak mode) as camo is for visibility. failing in sneak mode means you sound thesame as if you are not sneaking.
edit: about stealth
im not entirely sure. coz some items (on some mods?) has stealth rating. and it was so easy to reach more than 100%. so i assume its sound not sight.
edit again:
"There are new camouflage kits for the new camo types, and some items provide a camo bonus as well. We've also introduced a Stealth-type camo, which works in all terrains, but is only available through certain items and cannot be applied like camo to a merc. Stealth also provides a bonus to sneak. The Stealth effect also stacks with camouflage."
i got this from http://ja2v113.pbworks.com
so i think stealth is a better camo coz it stacks with all of it i guess
more edit: skill points gained
[Updated on: Sat, 28 May 2011 15:19] by Moderator Report message to a moderator
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Corporal
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Re: STOMP v1.12[message #281663]
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Tue, 31 May 2011 17:06
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Tue |
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Messages:48
Registered:April 2008 Location: Copenhagen, Denmark |
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BunsCheck the file MercProfiles.XML
Cheers, will have a look when I get home.
EDIT: That did the trick. Here's the updated list:
A.I.M.:
Barry -- Engineer, Demolitions -- Pacifist, Non Swimmer
Blood -- Martial Arts, Throwing -- Neutral
Lynx -- Auto Weapons, Marksman, Night Ops, Athletics -- Show-off
Grizzly -- Heavy Weapons, Hand-to-Hand, Bodybuilding -- Dauntless
Vicki -- Gunfighter, Technician, Ambidextrous -- Neutral, Claustrophobic
Trevor -- Engineer, Demolitions -- Intellectual
Grunty -- Heavy Weapons, Deputy, Night Ops -- Optimist
Ivan -- Auto Weapons, Heavy Weapons, Stealthy, Athletics -- Dauntless
Steroid -- Hand-to-Hand, Technician, Bodybuilding -- Primitive
Igor -- Auto Weapons, Night Ops, Stealthy -- Neutral
Shadow -- Marksman, Ranger, Stealthy -- Loner
Red -- Technician, Demolitions, Teaching -- Phlegmatic
Reaper -- Sniper, Stealthy -- Malicious
Fidel -- Auto Weapons, Melee, Stealthy, Demolitions -- Aggressive, Nervous
Fox -- Gunslinger, Paramedic, Ambidextrous -- Show-off, Fear of Insects
Sidney -- Hunter, Throwing, Teaching -- Optimist
Gus -- Heavy Weapons, Squadleader, Melee -- Neutral
Buns -- Marksman, Stealthy, Teaching -- Assertive, Fear of Insects
Ice -- Machinegunner, Teaching -- Sociable
Spider -- Doctor, Night Ops -- Intellectual, Fear of Insects
Cliff -- Doctor, Demolitions -- Phlegmatic
Bull -- Hand-to-Hand, Melee, Bodybuilding -- Primitive
Hitman -- Marksman, Deputy, Teaching -- Sociable, Non Swimmer
Buzz -- Auto Weapons, Heavy Weapons, Athletics -- Aggressive, Psycho
Raider -- Squadleader, Teaching -- Show-off
Raven -- Sniper, Night Ops -- Neutral
Static -- Engineer, Night Ops -- Phlegmatic, Fear of Insects
Len -- Auto Weapons, Deputy, Athletics -- Neutral
Danny -- Doctor, Bodybuilding -- Loner
Magic -- Auto Weapons, Technician, Stealthy, Athletics, Bodybuilding -- Neutral
Stephen -- Auto Weapons, Deputy, Night Ops -- Neutral
Scully -- Machinegunner, Deputy, Melee, Athletics -- Optimist
Malice -- Hand-to-Hand, Melee, Athletics -- Aggressive
Dr. Q -- Martial Arts, Paramedic, Night Ops -- Neutral
Nails -- Technician, Night Ops, Demolitions -- Neutral
Thor -- Hand-to-Hand, Paramedic, Stealthy, Scouting -- Pacifist
Scope -- Sniper, Night Ops -- Neutral
Wolf -- Auto Weapons, Deputy, Teaching -- Neutral
MD -- Doctor, Melee -- Neutral, Heat Intolerant
Meltdown -- Heavy Weapons, Gunslinger, Ambidextrous -- Malicious
Monk -- Auto Weapons, Ranger, Scouting -- Loner
Brain -- Auto Weapons, Technician, Athletics, Bodybuilding -- Neutral
Lennart -- Auto Weapons, Deputy, Night Ops, Teaching -- Optimist, Heat Intolerant
Henning -- Auto Weapons, Heavy Weapons, Marksman, Stealthy -- Neutral, Claustrophobic
Lucky -- Auto Weapons, Hand-to-Hand, Bodybuilding -- Show-off
Laura -- Auto Weapons, Doctor, Stealthy -- Neutral, Heat Intolerant
Grace -- Throwing, Night Ops, Stealthy -- Neutral, Fear of Insects
Rudolf -- Marksman, Deputy, Night Ops, Teaching -- Neutral, Heat Intolerant
M.E.R.C.:
Biff -- Stealthy, Teaching -- Pacifist, Nervous
Haywire -- Machinegunner, Melee -- Malicious, Psycho
Gasket -- Technician -- Primitive, Forgetful
Razor -- Melee, Stealthy, Athletics -- Malicious, Psycho
Flo -- Teaching -- Pacifist, Nervous
Gumpy -- Technician -- Phlegmatic, Heat Intolerant
Larry#1 -- Technician, Paramedic, Demolitions -- Neutral
Larry#2 -- Demolitions -- Phlegmatic, Forgetful
Cougar -- Auto Weapons, Stealthy, Scouting -- Assertive
Numb -- Hand-to-Hand, Stealthy, Athletics -- Loner
Bubba -- Hand-to-Hand, Bodybuilding -- Primitive
Gaston -- Marksman, Deputy, Night Ops -- Show-off, Non Swimmer
Stogie -- Auto Weapons, Heavy Weapons, Bodybuilding -- Neutral
Tex -- Gunfighter, Ambidextrous -- Show-off, Claustrophobic
Biggins -- Squadleader, Night Ops, Demolitions -- Sociable, Heat Intolerant
REBELS:
Miguel -- Deputy, Melee, Night Ops -- Neutral
Carlos -- Auto Weapons, Throwing, Stealthy -- Neutral
Ira -- Paramedic, Stealthy, Teaching -- Assertive, Non Swimmer
Dimitri -- Melee, Throwing, Stealthy -- Neutral, Forgetful
OTHERS:
Hamous -- Melee, Stealthy, Scouting -- Primitive
Dynamo -- Engineer -- Neutral, Psycho
Shank -- Throwing -- Neutral, Non Swimmer
Iggy -- Machinegunner -- Neutral
Vince -- Doctor, Ambidextrous -- Pacifist, Claustrophobic
Conrad -- Auto Weapons, Deputy, Teaching -- Show-off, Non Swimmer
Maddog -- Auto Weapons, Technician, Athletics -- Primitive, Psycho
Edit : I removed the long struck through post , no thanks required .
[Updated on: Tue, 21 June 2011 23:26] by Moderator Report message to a moderator
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Corporal
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Re: STOMP ( v1.2 )[message #284300]
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Tue, 21 June 2011 23:23
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goc_man |
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Messages:113
Registered:November 2007 Location: Croatia |
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@ Tue:
Nice, this list is pretty usefull.
Just a note that this is a list for mercs from AIMNAS, where you can have up to 5 traits.
(Example: Scully -- Machinegunner, Deputy, Melee, Athletics)
It might cause some confusion for new players, so I just wantet to stress that out.
Also, this list should be in a seperate sticky post! And you could make one for regular 1.13.
@ Sandro
A request I always wanted to ask for, but never got the chance (First you went MIA then I stopped playing JA2 for a while)...
With the new release I'm going for yet another playthrough of JA2, so here goes:
Could you state (here, or possibly ingame) how the personalities and dissabilities exactly influence mercs.
Example 1:
* Aggressive
A: Better chance to hit on burst/autofire, inflicts slightly bigger damage in close combat, and gains more morale for killing.
D: Has penalty for actions which needs patience like repairing items, picking locks, removing traps, doctoring, training militia.
How much extra CtH and damage I have?
How much penalty there is on repairing items, picking locks...?
Example 2:
Dissabilites...
"Heat intolerant" & "Fear of insects"
What is "reduced overall performance in tropical sectors"? Less APs, CtH, Energy points?
Also the description on "Fear of insects" says you get slightly reduced performance in tropical sectors. Does that mean that it has less of an effect on mercs then "Heat intolerant"?
Btw, I'm very greatfull for all the work you did, and your trait system is awesome.
(Hehe, a bit of ass-kissin' to get what I want:)
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Sergeant
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