Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » Play 1.13 Unfinished Business and MODs
Re: Play 1.13 Unfinished Business and MODs[message #328667] Thu, 28 November 2013 14:34 Go to previous messageGo to next message
otreblA_SNAKE_[ITA] is currently offline otreblA_SNAKE_[ITA]
Messages:1
Registered:November 2013
Is there any way to import JA2 1.13 savegames in Modded Unfinished Business 1.13? Smile

Thank you!

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Civilian
Re: Play 1.13 Unfinished Business and MODs[message #343463 is a reply to message #328260] Sun, 13 December 2015 19:31 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
Messages:960
Registered:December 2007
Location: Baltic Sea, Germany
Many thanks Roman! (Release post & SVN link update) cheeky thumbs up
@all: Have a nice Advent Season & Christmas time maybe with one of the more than 40 great UB Mods with latest v1.13 features?!

[Updated on: Tue, 03 March 2020 06:21] by Moderator

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First Sergeant

Re: Play 1.13 Unfinished Business and MODs[message #343751 is a reply to message #343463] Wed, 13 January 2016 02:17 Go to previous messageGo to next message
Bandenere is currently offline Bandenere

 
Messages:6
Registered:February 2011
Location: Italy
Hi all,

i have been trying for almost 2 days in a row to make Shady-Job and SOG69-Vietnam working with 1.13 but with no results.
I first tried with the latest game dir (as per OP) than with other Gamedir (but was never successful). Also tried "JA2_rev.4870_2011_GameDir" or "Release 7435: 25 October, 2014 (Build: 7609)"

1) Installed clean JA2 gold
2) Copy Gamedir on it (first tried with latest gamedir, then with other as stated above)
3) Put downloaded mods in the Data-UB folder (as per OP).
4) Put downloaded profiles in JA2 folder profiles (as per OP).
5) Launch game using "INI Editor"

I always get errors, sometime game crash on start and sometimes game start but i get the initial black screen with various errors (red) and missing file (yellow) and have to 'esc' to quit.

Is there a "safe" way to make these mods working? Which gamedir should i use with which exe version? Everything is so confused ... this game is lasted so long and there are posts on posts as you would expect ...

I am lost, tried SOG69-Vietnam on non-modified version of JA2 and it is so nice, it would be great to play it with 1.13 features.

Anyone have an idea?!


NOTE: I am using Windows 7 64bit, modded game on D: drive not in program filesX86 ...



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Private
bug6.png  Re: Play 1.13 Unfinished Business and MODs[message #349549 is a reply to message #343751] Sat, 15 April 2017 03:02 Go to previous messageGo to next message
MagikGimp is currently offline MagikGimp

 
Messages:27
Registered:May 2007
Location: Wales, UK

I can confirm, a year later admittedly (yes yes, don't bump old threads), that this is still a problem. The same bug for Vietnam as here. If that link doesn't work for you for some reason, the main error message is:

File:. \ Init.cpp
Line: 482
Function: LoadExternalGameplayData
Inventory \ MercStartingGear25.xml
etc. [EDIT: line 482 instead of 450 this time]

A similar but different message for Shady Job which refers to the file- BettyInventory.xml . I have screen-grabs for both if of any help.

Using the SVN files (both 1.13 base and Addons), latest UB exe build. I'll have to try some other UB mods tomorrow. It's a real shame neither of these don't work as I've heard great things about each. speechless

[Updated on: Sat, 15 April 2017 03:03]




TBC

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Private 1st Class
Re: Play 1.13 Unfinished Business and MODs[message #351940 is a reply to message #349549] Sun, 07 January 2018 03:09 Go to previous messageGo to next message
todd0001 is currently offline todd0001

 
Messages:42
Registered:November 2017
I've always wanted to try the SOG69'.
Does it work with the newest SVN on 1.13?

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Corporal
Re: Play 1.13 Unfinished Business and MODs[message #351967 is a reply to message #351940] Tue, 09 January 2018 12:00 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3714
Registered:February 2006
Location: Scotland
Afraid not , I tried many times to get it to work with no success , however , if anyone knows differently , please let us know .
Thanks .

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Captain

Re: Play 1.13 Unfinished Business and MODs[message #358182 is a reply to message #351967] Thu, 03 October 2019 15:51 Go to previous messageGo to next message
defloe is currently offline defloe
Messages:1
Registered:September 2019
hi everyone, i have problems running JA2 1.13 UB using latest SCI from Depri repository (8684 & 8694 release). the game start normally with few red text error from ini files. up to campaign settings where i can only choose between 2 difficulties (novice & experienced). After i click start campaign, the game goes black screen with music playing until it stops.

is there anyone else who had same problems with me? i'm using fresh install of GOG JA2 gold version and latest SCI. no other mods used.

thanks before.

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Civilian
icon4.gif  Re: Play 1.13 Unfinished Business and MODs[message #359488 is a reply to message #328259] Sat, 11 April 2020 22:31 Go to previous messageGo to next message
Elvis_A is currently offline Elvis_A

 
Messages:283
Registered:December 2012
Location: exUSSR
gentlemen,

at least i made tiny progress. i overcame missing file error for MercStartingGear25.xml
[9.04392] : file "TableData\Inventory\MercStartingGear25.xml" does not exist

i did not why, but game searched inventory folder instead of Items folder, so i just copied and managed to get to the title screen
the other thing in Vietnam SOG VFS file data directory named as Data-Mod-SOG69-Vietnam
so i renamed folder as stated above.

few red text errors and title screen is available. However after starting game on defaults Black screen, audio track plays and finishes and nothing happens not sure

Is it possible to play this mod?
8766 UB exe.

here is contents of game_log.log
*** Sat Apr 11 23:27:10 2020 ***
[ 6W6ZK-HPW1T-DS3MK-H4K8J-M50WL ]

[189.783] : ERROR : File : F:\SVN\SVN_Source_Official\lua\lua_function.h
Line : 71
Location : LuaFunction::Call
Execution of lua function 'InitNewGame' failed : [string "scripts\GameInit.lua"]:877: attempt to call global 'GetStartingCashExperienced' (a nil value)

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Master Sergeant
Re: Play 1.13 Unfinished Business and MODs[message #359489 is a reply to message #359488] Sat, 11 April 2020 22:41 Go to previous messageGo to next message
Deleted.

 
Messages:2648
Registered:December 2012
Location: Russian Federation
Check the changes made in GameInit.lua in 7609/unstable, you probably need to replace
if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then
		iStartingCash = GetStartingCashNovice()
	elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_MEDIUM ) then
		iStartingCash = GetStartingCashExperienced()
	elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_HARD ) then	
		iStartingCash = GetStartingCashExpert()
	elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_INSANE ) then
		iStartingCash = GetStartingCashInsane()
	end
	
	AddTransactionToPlayersBook( Fincances.ANONYMOUS_DEPOSIT, 0, GetWorldTotalMin(), iStartingCash )
with
-- Get starting cash from DifficultySettings.xml
	SetStartingCashDifLevel(newDIFFICULTY_LEVEL)

Or just use stable 7609 as it's much closer to the mod version you are trying to use (I think UB support was added soon after stable 4870, so anything after that is not supported in mod files).

"TableData\Inventory\MercStartingGear25.xml" is the right path, since in base game MercStartingGear.xml is also stored in TableData\Inventory folder and not in Items folder.

[Updated on: Sat, 11 April 2020 22:41]




Left this community.

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Lieutenant

Re: Play 1.13 Unfinished Business and MODs[message #359490 is a reply to message #359489] Sat, 11 April 2020 23:50 Go to previous messageGo to next message
Elvis_A is currently offline Elvis_A

 
Messages:283
Registered:December 2012
Location: exUSSR
sevenfm wrote on Sat, 11 April 2020 22:41
Check the changes made in GameInit.lua in 7609/unstable, you probably need to replace
if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then

Thank you. It did help me to go further and 
		iStartingCash = GetStartingCashNovice()
	elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_MEDIUM ) then
		iStartingCash = GetStartingCashExperienced()
	elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_HARD ) then	
		iStartingCash = GetStartingCashExpert()
	elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_INSANE ) then
		iStartingCash = GetStartingCashInsane()
	end
	
	AddTransactionToPlayersBook( Fincances.ANONYMOUS_DEPOSIT, 0, GetWorldTotalMin(), iStartingCash )
with
-- Get starting cash from DifficultySettings.xml
	SetStartingCashDifLevel(newDIFFICULTY_LEVEL)

Or just use stable 7609 as it's much closer to the mod version you are trying to use (I think UB support was added soon after stable 4870, so anything after that is not supported in mod files).

"TableData\Inventory\MercStartingGear25.xml" is the right path, since in base game MercStartingGear.xml is also stored in TableData\Inventory folder and not in Items folder.
Thank you. It did help me to go further and now I can see laptop and Vietnam map. But as soon as i press forward game crashes before loading sector. One other thing mercs are hired temporarily not for rest of the mission as it should be. I will post error tomorrow and try to find stable version. Any suggestions on that?

[Updated on: Sat, 11 April 2020 23:52]

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Master Sergeant
Re: Play 1.13 Unfinished Business and MODs[message #359527 is a reply to message #309580] Mon, 13 April 2020 22:50 Go to previous message
Elvis_A is currently offline Elvis_A

 
Messages:283
Registered:December 2012
Location: exUSSR
i did 2nd installation.
updated svn to latest, then changed revision to 2188 and downloaded 7616 exe.
mod folders:
data D:\games\Jagged Alliance 2\Data-UB\AddOns\Data-Mod-SOG69-Vietnam
profile D:\games\Jagged Alliance 2\Profiles\UserProfile_UnfinishedBusiness\Addons\SOG69-Vietnam

game run with no issues. minor errors(red text)
traveled 2 sector. had 2 battles.

the issues i encountered:
as mentioned before by others - economic system. same as original JA2
most weapons have wrong icons/names/ ammotypes
my IMP got by old method no weapon at all (sniper/auto). only .38 ammo
Some text in Polish(?) language. Seen on screen.
I went through xml files and some descriptions were in Polish as well.
https://d.radikal.ru/d13/2004/d3/4c8cc24f2a66.jpg

[Updated on: Mon, 13 April 2020 22:55]

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Master Sergeant
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