Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » Logical Bodytypes code added into the trunk (WIP)
Re: Logical Bodytypes code added into the trunk (WIP)[message #364120 is a reply to message #364116] Mon, 03 January 2022 19:59 Go to previous messageGo to next message
merc05 is currently offline merc05

 
Messages:90
Registered:January 2013
Looks like it's time to get back to JA2 again.
Congratulations!
You did a hell of a job!

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Corporal 1st Class
icon14.gif  Re: Logical Bodytypes code added into the trunk (WIP)[message #364122 is a reply to message #364110] Mon, 03 January 2022 22:22 Go to previous messageGo to next message
claustro is currently offline claustro
Messages:2
Registered:December 2018
Thanks! Wonderful piece of work! thumbs up thumbs up thumbs up

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Civilian
Re: Logical Bodytypes code added into the trunk (WIP)[message #364245 is a reply to message #364122] Wed, 26 January 2022 18:27 Go to previous messageGo to next message
Asdow is currently online Asdow

 
Messages:149
Registered:August 2010
Oh, I've forgotten to mention here that LOBOT functionality has also been added to seven's +AI 7609 builds so all the older mods that work with that version can also show equipment graphics.
The required LOBOT specific files can be downloaded from here: https://github.com/Asdow/LOBOT-xml-definitions

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Sergeant
Re: Logical Bodytypes code added into the trunk (WIP)[message #364276 is a reply to message #359041] Thu, 03 February 2022 17:41 Go to previous messageGo to next message
merc05 is currently offline merc05

 
Messages:90
Registered:January 2013
Again, fantastic job Asdow! I noticed that there is a custom filter for Fox. Does she have some unique animations now? How do they differ?

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Corporal 1st Class
Re: Logical Bodytypes code added into the trunk (WIP)[message #364277 is a reply to message #364276] Thu, 03 February 2022 18:22 Go to previous messageGo to next message
Asdow is currently online Asdow

 
Messages:149
Registered:August 2010
It's a leftover when I was playing around with making a custom idle animation for her. It very quickly proved to be more trouble than it was worth and dropped it. It'd make better sense to create a new LOBOT bodytype which simply replaces some animations for unique ones

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Sergeant
Re: Logical Bodytypes code added into the trunk (WIP)[message #364289 is a reply to message #364277] Fri, 04 February 2022 13:35 Go to previous messageGo to next message
merc05 is currently offline merc05

 
Messages:90
Registered:January 2013
Ah, got it.

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Corporal 1st Class
Re: Logical Bodytypes code added into the trunk (WIP)[message #364766 is a reply to message #359041] Mon, 01 August 2022 14:45 Go to previous messageGo to next message
Kaje85 is currently offline Kaje85
Messages:1
Registered:October 2010
Sorry to be a newb - but how does one get this mod into the game?

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Civilian
Re: Logical Bodytypes code added into the trunk (WIP)[message #364768 is a reply to message #364766] Mon, 01 August 2022 18:42 Go to previous messageGo to next message
Asdow is currently online Asdow

 
Messages:149
Registered:August 2010
It's part of current 1.13, you can enable it from the ingame option 'Logical bodytypes'

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Sergeant
Re: Logical Bodytypes code added into the trunk (WIP)[message #365113 is a reply to message #364768] Fri, 20 January 2023 01:49 Go to previous messageGo to next message
Krzysztof z Bagien is currently offline Krzysztof z Bagien
Messages:3
Registered:January 2023
Yo,
long time reader, first time poster here. I have a question - is it possible to use LoBoT with some older .exe? Namely, I'd like to have it with JA2+AI 1976 from, I belive, march 2021, because later versions contain things I don't like (scopes an binocs behaviour was changed).



Jestem odpadem atomowym.

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Civilian
Re: Logical Bodytypes code added into the trunk (WIP)[message #365114 is a reply to message #365113] Fri, 20 January 2023 18:13 Go to previous messageGo to next message
Asdow is currently online Asdow

 
Messages:149
Registered:August 2010
Not possible I'm afraid. I merged lobot to +AI in r2324 back when I still had access to its source code. That's the oldest version you can get

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Sergeant
Re: Logical Bodytypes code added into the trunk (WIP)[message #365117 is a reply to message #365114] Fri, 20 January 2023 22:25 Go to previous messageGo to next message
Krzysztof z Bagien is currently offline Krzysztof z Bagien
Messages:3
Registered:January 2023
I thought so, but figured it won't hurt to ask. Thanks for the information.


Jestem odpadem atomowym.

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Civilian
Re: Logical Bodytypes code added into the trunk (WIP)[message #365517 is a reply to message #365117] Fri, 21 July 2023 06:14 Go to previous messageGo to next message
Multihog is currently offline Multihog

 
Messages:17
Registered:April 2017
Big kudos to you guys! This is a great feature and at least for me lifts the game to new heights. Good stuff.

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Private
Re: Logical Bodytypes code added into the trunk (WIP)[message #365627 is a reply to message #364245] Wed, 09 August 2023 10:30 Go to previous messageGo to next message
Cerhio is currently offline Cerhio

 
Messages:204
Registered:March 2013
Asdow wrote on Wed, 26 January 2022 18:27
Oh, I've forgotten to mention here that LOBOT functionality has also been added to seven's +AI 7609 builds so all the older mods that work with that version can also show equipment graphics.
The required LOBOT specific files can be downloaded from here: https://github.com/Asdow/LOBOT-xml-definitions
Sorry for bumping an old thread but does this mean that LOBOT would work with Seven's [7609en+Mods. 7z] pack from this page? http://forum.ja2.su/cgi-bin/yabb/YaBB.pl?board=ja2v113;action=display;num=1411964565;start=0#0

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Sergeant 1st Class
Re: Logical Bodytypes code added into the trunk (WIP)[message #365628 is a reply to message #365627] Wed, 09 August 2023 11:40 Go to previous messageGo to next message
Asdow is currently online Asdow

 
Messages:149
Registered:August 2010
Yes, and you don't have to really do anything besides enabling it from options. It's been included in his builds ever since I ported the code into his project

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Sergeant
Re: Logical Bodytypes code added into the trunk (WIP)[message #365922 is a reply to message #365628] Sun, 03 March 2024 12:05 Go to previous messageGo to next message
Asdow is currently online Asdow

 
Messages:149
Registered:August 2010
A little sneak peek on what's coming next  :d
https://cdn.discordapp.com/attachments/585380648051802125/1213633273834504202/image.png?ex=65f62f10&is=65e3ba10&hm=334354f0cf61ba627b547dfbe1bd15db3d04782c9caecea04d69b1daeae6b4c1&
https://cdn.discordapp.com/attachments/585380648051802125/1213633274178703370/image.png?ex=65f62f10&is=65e3ba10&hm=1ba4290fca3e7ed75da98215df1edb3886a91cfcbfa78701a89cc25281a58884&
https://cdn.discordapp.com/attachments/585380648051802125/1213633274597871627/image.png?ex=65f62f10&is=65e3ba10&hm=ffa6adb7d2a9fedee5eb8ad6b162ba3ab0c53e7c779fbea2ae023c09ed72c041&
https://cdn.discordapp.com/attachments/585380648051802125/1213633275067764847/image.png?ex=65f62f10&is=65e3ba10&hm=dd1917573ada9b17f04c3022d1a0e7be40cd470578fe069f337337af9f0ba42b&
https://cdn.discordapp.com/attachments/585380648051802125/1213785283766788106/fc5d4398-4fc4-47d9-be4e-f069d26e3de2.png?ex=65f6bca2&is=65e447a2&hm=bcf6b9e33564d1c2ea95f6ae94615275975116936d5d2c547d96cf537fb193b6&

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Sergeant
Re: Logical Bodytypes code added into the trunk (WIP)[message #365923 is a reply to message #365922] Sun, 03 March 2024 23:15 Go to previous message
Randok is currently offline Randok

 
Messages:324
Registered:March 2004
I think the pants graphic is too wide. The top of the figure is also blurred.
Applies to GHOST.

[Updated on: Sun, 03 March 2024 23:17]




Many thanks to all those who make new features for Jagged Alliance 2.

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Master Sergeant
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