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Modding Weapons In Game. (SOLVED, basically)
Wed, 20 March 2024 10:58
A: AFAIK I need images for BigItems folder, I need to edit MDGUNS.sti, SDGUNS.sti, Weapons.xml, items.xml. Is there anything else to edit?
B: I Want to add camo jackets and trousers: What abour medium and small .sti? I found mditems 1,2,3. I gave a look with sti-edit and it seems to me they are the files I need. Am I correct?
C: How does the attachment system work for weapons? I don't find it defined in items or weapons.xml. I also want camo jacket and trouser to accept light body armour, How can I make it?
D: Is weapons weight expressed in ounces?
E: A few line in items/weapons .xml I can't get:
usItemClass>2</usItemClass
nasLayoutClass>1</nasLayoutClass
ubClassIndex>1</ubClassIndex
ubWeaponClass>1</ubWeaponClass
ubWeaponType>1</ubWeaponType
IE, how does the game understand that a pistol is a pistol and not a bazooka? Are there lists?
Thanks in advance.
EDIT: In the FAL OSW configuration I found these lines:
<DefaultAttachment>1006</DefaultAttachment>
DefaultAttachment>1011</DefaultAttachment
DefaultAttachment>1746</DefaultAttachment
Are these what I'm looking for?
v1.13 Modding, Customising, Editing |
2 comments
Shank does not appear in Tixa
Aimnas Shank not showing up; Mon, 18 March 2024 18:52
Ok, long time lurker, absolutely a huge fan of all the work that has gone into this game! My only gripe is that all the modders on here (special recognition to smeagol, Tais, Sevenfm, Shanga, DeppressiveBrot, Flugente and Kitty! Many others worth noting, but just can't remember all their handles at the moment!)
I have run into a bit of a weird quirk!
System: Windows 10
Nvidia GTX960
Latest drivers and updates.
Ja2 1.13 latest download "Ja2-Unstable-2024-03-11" (Does not show a revision number on startup, just "@revision@...") Using this one as I was getting the "hit esc to end" fatal error with original download and install from github (this one is from a "mayo" something or other website that I found, due to one of Kitty's posts-can't find it again offhand, but this one works fantastically, very few game crashes, whereas previous installations have given me a fair number of crashes-enough that I was quick saving at the start and end of every turn!)
Aimnas latest version (downloaded from Github).
Ok, so the game starts and runs fine (indeed, the least number of crashes I have ever encountered with all the different versions I have tried!) however, when I take J9 Tixa, Shank does not show up, not even if I activate the cheat code and "alt + E"! I have opened the map in the map editor and I can see that he shows as being placed in a jail cell, towards the Southern part of the prison, next to a "beggar" and the editor shows that he is part of the "Dynamo, Shank" group, but he physically is just not there! Dynamo is in his spot and works fine, recruiting him is not a problem.
It may be worthwhile to note that this sector DOES tend to cause a lot of fatal errors with the "press esc to end", typically when I click the check mark to end my turn/as the AI begins the opponent turn.
Any thoughts on what may cause Shank to be placed on the map, but not show up in the game? There is no body and there was no shooting around the area where he should be, so he was not killed...
I DID kind of resolve the gas challenge, without him, by finding some old posts about adding items to BR Inventory! It seems BR now sells gas, unfortunately, it won't resolve the Jake Cameron/Shank/Estoni refuel for the helicopter challenge...
Any thoughts or wisdom is much appreciated! I am a big fan of all of your hard work!
AIMNAS |
6 comments
XML Editor crashing on latest releases.
Mon, 18 March 2024 07:50
(My apologies if not the right subforum)
I tried the editor on three the latest releases and it crashes on startup. In case of not so recent versions like the one of Arulco Vacations it does work. Error log:
Memory: 34,765,896 - Error:
Source: BackEnd
Base Error Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Stack Trace: at BackEnd.ItemTable.LoadItemData(String fileName, String filePath)
at BackEnd.ItemTable.LoadData()
at BackEnd.XmlDB.LoadData(DataTable table)
at BackEnd.XmlDB.LoadAllData()
at BackEnd.DataManager.LoadData()
at GUI.Main.Main()
Target Site: LoadItemData
Available Physical Memory: 23255334912
Available Virtual Memory: 140732359217152
Can this be fixed or do I have to get an older 1.13 version?
v1.13 XML Customization |
2 comments
New weapons sprites (SOLVED)
Last questions for today, honest..; Sun, 17 March 2024 22:16
<a href="https://imgbb.com/"><img src="https://i.ibb.co/StMJ51K/test-Weapon.png" alt="test-Weapon" border="0"></a>
The original plan entailed substituting ALL weapons with a lower quantity of fancy military-grade only ones.
Prolly I devised a good pipeline: model and render in Blender, then vectorize with Inkscape. This would allow me to make a line of several weapons in a few hours, starting from a common base. Now:
A: I still have to optimize materials, lighting and a few details (picatinny rails, for example), still, would a similar quality be high enough?
B: The pic is 128 pixel wide: are weapons meant to be that exact width? What if I make two versions of the same weapon with different barrell length?
C: (Why I'm not allowed to upload pictures via the forum intrface?)
v1.13 Modding, Customising, Editing |
2 comments
Various Questions (SOLVED. Wip, of course)
(Also, I've just been promoted to Corporal, YAY ); Sun, 17 March 2024 15:27
Ok, setting the mines was easy. Now, next on the menu is coolness factor by sector, but:
A: Capturing the central SAM triggers a cutscene. Can I give for granted that SAM sites are numbered as Chitsina=1, Drassen=2 and Central=3?
B: I managed to move Omerta, but I find no way to move the starting location: Is it hard coded? No prob in this case, I'll edit my strategic map accordingly.
C: Is there a way to rise the number of soldiers in garrinsons apart from difficulty level/creature per sector/risen garrison percentage? Long story short: if I want 20 enemys in a sector, can I set it somehow?
D: In the data/interface folder there are numbered MINE images showing underground areas. They don't feel complete areas to me. Anyway, since I moved mines can I give for granted I need to edit those? Just thinking out loud.
E: I want to use Crepiti as guardians for special gear caches, but I don't want them to attack players positions. Would it be enough NOT to set a nest with a Crepitus Queen? Also, I'd need to edit the MINE images, right?
F: My strategic map is basically an island. Is it better to add generic water maps around the island? Would I need to set 32 soldiers, a radar map and an entrance point anyway? Thinking out loud again..
Thanks in advance.
v1.13 Modding, Customising, Editing |
7 comments
Worldmap.. (SOLVED)
(Yes, this is becoming ridiculous..); Sat, 16 March 2024 08:42
I tried to port my new worldmap in my mod folder and it doesn't work (neither .Png nor .Sti). The interface folder contains a new interface and it works. Also, I did some .xml editing and that works too.
I doubled checked the naming convention and it's good.
I see that different mods can have a different number of worldmaps in different resolutions: Can I make with it with a single image?
EDIT: It was a matter or image format, it must be .Pcx.
v1.13 Modding, Customising, Editing |
2 comments
Main Screen... (SOLVED)
Fri, 15 March 2024 17:38
I managed to turn a new main screen image to .sti using Wizardry 8 .sti converter, but it does not show in game.
In my vfs there's this entry:
[LOC_Loadscreens]
TYPE = LIBRARY
PATH = Data/Loadscreens.slf
VFS_PATH = Loadscreens.slf
MOUNT_POINT =
What does .slf stand for? Do I have to add anything? A folder, a list?!?
v1.13 Modding, Customising, Editing |
6 comments
Modded .ini Solved!
Fri, 15 March 2024 11:24
Sorry, it was a panic attack of sorts..
I tried to make a personal .ini to start testing in game and keep edited stuff ordinated: I slammed the 1.13 data stuff in a new folder. The game does not start and crashes. Now, I know it's a very vague question, but what should I do? WHat files should my data folder contain?
EDIT: I'm fixing mistakes in my config.ini, I'm not there yet..
I managed to start the game. Upon the first try the error log covered the screen, it didn't happen the second time. Any clues about this?
v1.13 Modding, Customising, Editing |
0 comments
Rubicon Mod Missing Sounds RPC
Fri, 01 March 2024 19:45
Hello everybody, I'm just playing the UB-Mod Rubicon and it works well. I just got one question. Is there any way to get speech-files for the merc Eskimo? Eskimo got the number 067 in the speech-folder, but all his .wav-files just got a size of 0 byte. Ingame you can see that there are dialogue-texts for Eskimo for example when he sees an enemy, but no speech. But there is a difference for the battlesounds which are existing and being played normally which you can see at number 067 in the battlesnds-folder. So i would like to know if there are also anywhere working sounds for the speech-folder for Eskimo. Thank you!
Maps, Mods and Editors |
0 comments
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