Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » IoV 920 beta 1.1 for New Attachment System
Re: Haywire & Razor[message #262951] Sat, 18 September 2010 13:49 Go to previous messageGo to next message
Nickfighter is currently offline Nickfighter

 
Messages:118
Registered:December 2007
Location: Poland
HLTV
sorry but we can't take that, we chinese people are atheists.

there's no complete mod yet. the XMLs are pretty much done, just waiting on the coder.

Guess I'll have to sell it on E-bay then Wink

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Sergeant
Re: Haywire & Razor[message #262952] Sat, 18 September 2010 13:51 Go to previous messageGo to next message
Logisteric

 
Messages:3197
Registered:December 2008
Location: B
$ 2.40 at the most

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Captain
Re: Haywire & Razor[message #262971] Sat, 18 September 2010 22:05 Go to previous messageGo to next message
Nickfighter is currently offline Nickfighter

 
Messages:118
Registered:December 2007
Location: Poland
You know, HLTV, I've just been playing Smeagol's AIM out of boredom, and I found out something in it that IoV lacks. Speaking of which: More gas masks headsets, NV types etc. While it may sound to be a strange thing, but while IoV has a load, load, load of weapons, it lacks loads, loads, loads of other misc items. So, what do you say?

[Updated on: Sat, 18 September 2010 22:06] by Moderator

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Sergeant
Re: Haywire & Razor[message #263077] Mon, 20 September 2010 14:02 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1147
Registered:September 2006
Location: Czech Republic

14.5x104 is anti tank roudn officaly used by red army in ww2, armor penetration is 25mm at range 500m & max is 30mm at range 100m

http://russianammo.org/Russian_Ammunition_Page_145mm.html#4 here is my source

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Sergeant Major
Re: Haywire & Razor[message #263098] Mon, 20 September 2010 19:50 Go to previous messageGo to next message
ironmonger is currently offline ironmonger

 
Messages:56
Registered:February 2005
Location: Germany
True, but the Boys, the Mauser and even the more powerful PRTS / PRTD would be hard pressed to kill a modern MBT... you possibly could knock off the sighting equipment or even damage the tracks, but a clean kill wouldn't happen...

(btw, the M1918 Mauser is AT in the mod, too)

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Corporal
Re: Haywire & Razor[message #263105] Mon, 20 September 2010 20:49 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1147
Registered:September 2006
Location: Czech Republic

yes you are right these guns are quite old.. yes here another way to improve damage

Ammunition used during WWII:
USSR Designation US Abbreviation Bullet Weight [g] Muzzle Velocity [m/s] Description
B-30 AP 51,9 810 Steel core bullet
B-32 API 46,7 805-820 Steel core bullet with incendiary in tip. Incendiary may be Mg-oxidizer mixture or red phosphorus
BZT API-T 43,7 820-835 As above, with tracer
ZP HEI 44,8 810 63,5mm long bullet with striker pin, detonator cap in bullet tip, filled with incendiary. Red colored bullet tip


The ammunition used post WWII:
USSR Designation US Abbreviation Bullet Weight [g] Muzzle Velocity [m/s] Description
B-32 API 64,0 1000 Steel core bullet with incendiary in tip
BZT API-T 59,6 1000 Steel core bullet with incendiary in tip and tracer
BS AP (special) 64,4 1000 Tungsten carbide core bullet
ZP Inc.-T 60,0 1000 "Instataneous Incendiary" bullet with internal fuze, incendiary in tip, tracer container in base
MDZ HEI 59,7 1000 Projectile filled with HEI charge, internal air compression fuze. Pointed boattail projectile
MDZ HEI (variant)
57,8

1000
Slightly modified version of the above MDZ, with shorter air compression tube in tip


you may youse today ammo for these oldies if is aviable

[Updated on: Mon, 20 September 2010 20:50] by Moderator

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Sergeant Major
Re: Haywire & Razor[message #263159] Tue, 21 September 2010 11:51 Go to previous messageGo to next message
HLTVpro

 
Messages:210
Registered:October 2008
Location: USA / PRC
Nickfighter
You know, HLTV, I've just been playing Smeagol's AIM out of boredom, and I found out something in it that IoV lacks. Speaking of which: More gas masks headsets, NV types etc. While it may sound to be a strange thing, but while IoV has a load, load, load of weapons, it lacks loads, loads, loads of other misc items. So, what do you say?


true. but what could we possibly add? we had a lot of variations on armor and vanity items, and very few people appreciated that. the talks had been that we had too many unnecessary items.

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Sergeant 1st Class
Re: Haywire & Razor[message #263160] Tue, 21 September 2010 11:53 Go to previous messageGo to next message
HLTVpro

 
Messages:210
Registered:October 2008
Location: USA / PRC
ironmonger
True, but the Boys, the Mauser and even the more powerful PRTS / PRTD would be hard pressed to kill a modern MBT... you possibly could knock off the sighting equipment or even damage the tracks, but a clean kill wouldn't happen...

(btw, the M1918 Mauser is AT in the mod, too)


can't agree more. no shoulder firing kinetic weapon can blow up a tank like that. u need AT missle or rocket and it had to be a well placed shot as well.

definately gonna nerf that in the upcoming patch.

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Sergeant 1st Class
Re: Haywire & Razor[message #263181] Tue, 21 September 2010 16:36 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1147
Registered:September 2006
Location: Czech Republic

ironmonger: what is "at" mod ? thx

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Sergeant Major
Re: Haywire & Razor[message #263182] Tue, 21 September 2010 16:42 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3647
Registered:July 2009
He means that the Mauser M1918 rifle can hurt tanks in IoV. (AT - Anti Tank)

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Captain

Re: Haywire & Razor[message #263183] Tue, 21 September 2010 16:44 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1147
Registered:September 2006
Location: Czech Republic

ok sorry ...

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Sergeant Major
Re: Haywire & Razor[message #263211] Tue, 21 September 2010 22:20 Go to previous messageGo to next message
ironmonger is currently offline ironmonger

 
Messages:56
Registered:February 2005
Location: Germany
DepressivesBrot
He means that the Mauser M1918 rifle can hurt tanks in IoV. (AT - Anti Tank)


Like I said - one .55 round from the Boys was all Grizzly needed to blow up a tank in the capital's perimeter (prone position, 7x-scope, range 25 squares). That's better than the old Boys usually fared against the Italian or Japanese tankettes (small, lightly armored, machinegun-armed tanks) in 1941... the tanks in Arulco look more like 1960s M60A1s to me.

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Corporal
Re: Haywire & Razor[message #263216] Tue, 21 September 2010 22:57 Go to previous messageGo to next message
HLTVpro

 
Messages:210
Registered:October 2008
Location: USA / PRC
ok boys.

920 beta-1 is out. this is but a test for IoV-NAS.

the exe: the MOLLE system in 920 is INCOMPLETE; altho, items you picked up will automatically go into empty MOLLE spaces, and empty weapons will feed from them as well.

the completely functional MOLLE system will come in 10 days in Beta-2


so far we got some reports of IMP getting mismatched items and sometimes starting item will disappear after hitting the LZ, this is a problem that is being looked into, hopefully fixed by beta-2.

the xml:

is now NAS .061b compatible. certain attachment slots will be unlocked, or *locked* by attachments. for example, grenade launcher will unlock additional attachment slot for grenade, reddot will unlock for 3x mag, UltiMak rail kits will unlock for optics on old guns. M202 FLASH now functions properlly

dboy had pretty much abandoned the old system, in which weapons like MGL and RG6 will no longer work as they'll become single shot.

Fully Armed weapons: no more hidden attachments on these guns, instead there's default attachments. so far only one default, but in the future there will be more.

dboy went thru size setting again, which makes the XML totally incompatible with the XML editor. have fun with notepads.

added a few attachments, camo gears, M320 GLM, a long barrel version of American 180.

a lot of bug fixing;

after beta testing, a few more AR uppers will be added (in .338 spectre); the oddball calibered AR15s(such as .458 SOCOM) will also only appear in upper receiver form.

before you download: do not attempt to use xml editor to modify, use notepad; 920 beta-1's save file will be compatible with beta-2 and 920. no need to start over.

and use the vfs_config.iov.ini in the zip file.


IoV 920:http://content.wuala.com/contents/kenkenkenken/ja2_113/ja2_1.13_mod_iov_920_beta1.7z?dl=1


Edit : HLTV , I believe that this is illegal , having a link to a mod containing JA Gold , I have deleted it and hope you do not post another link which avoids buying a legal copy of JA .
If you wish to discuss this , please PM me .
Thanks ,
Lockie .

[Updated on: Fri, 24 September 2010 18:11] by Moderator

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Sergeant 1st Class
Re: Haywire & Razor[message #263220] Tue, 21 September 2010 23:57 Go to previous messageGo to next message
CptMoore

 
Messages:224
Registered:March 2009
What about the CTH patch for effective weapon range?

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Sergeant 1st Class
Re: Haywire & Razor[message #263221] Wed, 22 September 2010 00:03 Go to previous messageGo to next message
tbird94lx is currently offline tbird94lx

 
Messages:682
Registered:April 2002
Location: ohhhhhh canada
corrupt en exe..game wont run with 920 beta..not running any other mods..only iov on current 1.13

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First Sergeant

Re: Haywire & Razor[message #263267] Wed, 22 September 2010 16:11 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1147
Registered:September 2006
Location: Czech Republic

Tbird94lx
corrupt en exe..game wont run with 920 beta..not running any other mods..only iov on current 1.13
you can try some old exe from dbb mods,i can run dbb 920 on old exe,there is some warnings at startup,fonts for weaspons are mixed...
http://www.mediafire.com/?r21rry3sad9zpnu

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Sergeant Major
Re: Haywire & Razor[message #263274] Wed, 22 September 2010 19:07 Go to previous messageGo to next message
Tapp is currently offline Tapp

 
Messages:12
Registered:August 2007
Location: Poland, Silesia
Tbird94lx
corrupt en exe..game wont run with 920 beta..not running any other mods..only iov on current 1.13


Same here, got runtime error in init.cpp... Sad

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Private
Re: Haywire & Razor[message #263283] Wed, 22 September 2010 20:29 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1147
Registered:September 2006
Location: Czech Republic

ja2_iov.en_exe this file in my package,im posted here link to mediafire ... try run it on this exe

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Sergeant Major
Re: Haywire & Razor[message #263284] Wed, 22 September 2010 20:41 Go to previous messageGo to next message
adasko777 is currently offline adasko777

Messages:1
Registered:August 2010
Location: Provinz Posen
http://img809.imageshack.us/img809/8652/beztytuuyf.png
AAAAAAAAAAA a Where is my text?
ja2_IoV_en.exe-not work
JA2_3561_STOMPv1.12_IoV_en.exe-not work

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Civilian
Re: Haywire & Razor[message #263295] Wed, 22 September 2010 22:59 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1147
Registered:September 2006
Location: Czech Republic

adasko777
http://img809.imageshack.us/img809/8652/beztytuuyf.png
AAAAAAAAAAA a Where is my text?
ja2_IoV_en.exe-not work
JA2_3561_STOMPv1.12_IoV_en.exe-not work


well you are really sure?

http://img237.imageshack.us/img237/6541/screenshot2010092221420.th.jpg


http://img245.imageshack.us/img245/6897/screenshot2010092221532.th.jpg

im using this variant

IoV 920:http://content.wuala.com/contents/kenkenkenken/ja2_113/ja2_1.13_mod_iov_920_beta1.7z?dl=1



[Updated on: Wed, 22 September 2010 23:10] by Moderator

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Sergeant Major
Re: Haywire & Razor[message #263299] Wed, 22 September 2010 23:54 Go to previous messageGo to next message
Tapp is currently offline Tapp

 
Messages:12
Registered:August 2007
Location: Poland, Silesia
JA2_3561_STOMPv1.12_IoV_en.exe - also doesn't work for me.

ja2_IoV_en.exe - works, but what's the point using it, if it doesn't gives any effect, like the original IoV_920 exe ? It don't add any additional attachment slots etc., so why use it anyway ?

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Private
Re: Haywire & Razor[message #263300] Thu, 23 September 2010 00:03 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1147
Registered:September 2006
Location: Czech Republic

dowload dbb iov 920 beta1 smaller variant,copy data iov to your ja2 ja2 1.13 directory,copy files from data iov to data 1.13 run ja2_IoV_en.exe this works ....

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Sergeant Major
Re: Haywire & Razor[message #263303] Thu, 23 September 2010 01:03 Go to previous messageGo to next message
DoGoD is currently offline DoGoD

 
Messages:12
Registered:May 2009
Location: Florida
"ja2_IoV_en.exe" gives you everything, HAM, NAS, & STOMP. You don't seem to need a separate EXE to have those options. I saw all those options available just by using the IoV exe.

Thanks for releasing the beta, I've been waiting for a NAS version of this mod so I could try it out(NAS has been a game changer for me, can't be without it).

I had to use the INI editor to point things in the right direction.

Can someone tell me what the two different VFS configs do? What the difference between full and "plain" IoV? I've never used this mod before.

Is there an easy way to set the new game options to default to the way I want them instead of the IoV defaults? I know I can change them in game but I've never seen anyone tweak them before.

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Private
Re: Haywire & Razor[message #263321] Thu, 23 September 2010 10:20 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1147
Registered:September 2006
Location: Czech Republic

hltv: i hope for iov 920 full verzion...

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Sergeant Major
Re: Haywire & Razor[message #263325] Thu, 23 September 2010 11:32 Go to previous messageGo to next message
Tapp is currently offline Tapp

 
Messages:12
Registered:August 2007
Location: Poland, Silesia
@wolf00 - I did everything you wrote, used "ja2_IoV_en.exe" and still, there is no HAM, NAS & STOMP ?

DoGoD

I had to use the INI editor to point things in the right direction.


Are you reffering to plain game options or some setting that would help me run the IoV_920 properly ? I'm not a n00b in installing mods, but now I don't have a clue why it doesn't work...

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Private
Re: Haywire & Razor[message #263327] Thu, 23 September 2010 11:50 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1147
Registered:September 2006
Location: Czech Republic

i have in use dbb mod runing on old ivnetory system .....

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Sergeant Major
Re: Haywire & Razor[message #263328] Thu, 23 September 2010 11:53 Go to previous messageGo to next message
HLTVpro

 
Messages:210
Registered:October 2008
Location: USA / PRC
hmm what the heck is going on....

you guys using the newest svn (with NAS i suppose?)

btw, STOMP is already incorporated. if you dont like the new trait features u may turn it off at the beginning, then the game would be just like 1.13

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Sergeant 1st Class
Re: Haywire & Razor[message #263329] Thu, 23 September 2010 12:03 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1147
Registered:September 2006
Location: Czech Republic

svn 1335/old inventory system no nas inside

fonts on weapons have maybe mixed fonts,but this hapens only in combat,maybe this is bug created by my self... http://img237.imageshack.us/i/screenshot2010092221420.jpg/

[Updated on: Thu, 23 September 2010 12:09] by Moderator

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Sergeant Major
Re: Haywire & Razor[message #263330] Thu, 23 September 2010 12:08 Go to previous messageGo to next message
HLTVpro

 
Messages:210
Registered:October 2008
Location: USA / PRC
oh u gotta use the vfs_config.iov.ini in the zip file

dang, i must have missed that line.

i hope that solves the problem, on top of the fact that iov's exe incorporated STOMP

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Sergeant 1st Class
Re: Haywire & Razor[message #263332] Thu, 23 September 2010 12:55 Go to previous messageGo to next message
Tapp is currently offline Tapp

 
Messages:12
Registered:August 2007
Location: Poland, Silesia
Apparently, I'm too stupid to install the new IoV, so I'm downloading the unzip and play version, will see if it works.

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Private
Re: Haywire & Razor[message #263339] Thu, 23 September 2010 13:47 Go to previous messageGo to next message
tbird94lx is currently offline tbird94lx

 
Messages:682
Registered:April 2002
Location: ohhhhhh canada
why make the worlds simplest game such a mess? i need more cheese

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First Sergeant

Re: Haywire & Razor[message #263344] Thu, 23 September 2010 15:01 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1147
Registered:September 2006
Location: Czech Republic

hltv: im create directory dbb mod 920,copy fresh svn 1340+ dada from iov 920 beta.. no modifications no editing... http://img85.imageshack.us/img85/1342/screenshot2010092313572.jpg

[Updated on: Thu, 23 September 2010 15:02] by Moderator

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Sergeant Major
Re: Haywire & Razor[message #263345] Thu, 23 September 2010 15:06 Go to previous messageGo to next message
Tapp is currently offline Tapp

 
Messages:12
Registered:August 2007
Location: Poland, Silesia
Downloaded the unzip and play version, works like a charm - don't have to mess with the VFS anymore Very Happy

First opinion after playing 15 minutes - IT'S GREAT ! I didn't encounter any bugs so far - when I spot something, I'll let you know.

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Private
Re: Haywire & Razor[message #263366] Thu, 23 September 2010 19:06 Go to previous messageGo to next message
DoGoD is currently offline DoGoD

 
Messages:12
Registered:May 2009
Location: Florida
@Wolf00;
Fire up the INI editor, setup the proper options for the EXE. That's the problem in your screenshot. It doesn't have the proper VFS or JA2options files attached to the exe. I had the same exact some problem, fixed it and no other problems so far.

@Tapp;
Above is what I meant in the comment of mine you quoted on the last page.

[Updated on: Thu, 23 September 2010 19:10] by Moderator

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Private
Re: Haywire & Razor[message #263393] Thu, 23 September 2010 22:32 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1147
Registered:September 2006
Location: Czech Republic

DoGoD:please can you upload modified ini file ? i have standalone vfs ver thx

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Sergeant Major
Re: Haywire & Razor[message #263396] Thu, 23 September 2010 22:57 Go to previous messageGo to next message
tais

 
Messages:656
Registered:February 2008
Location: NL
got a few bugs/inconsistencies

- the IBH helmet does not take the Wood Camo Helmet Cover but the Wood Camo BDU?!! we playing soccer in ja2 now?! Razz
- the Colt M4 does not take the AN/PEQ15 while the M16 and the Mk18 mod0 do, same sort of rail uhm?!
- the M14 EBR is supposed to only take sniper-ish scopes? then it's better to keep the old M14..

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First Sergeant

Re: Haywire & Razor[message #263398] Thu, 23 September 2010 23:08 Go to previous messageGo to next message
DoGoD is currently offline DoGoD

 
Messages:12
Registered:May 2009
Location: Florida
@Wolf00;
You don't need to modify the INI. What you need to do, is just start the INI editor, set the Executable to "ja2_3702_iov920_beta1_en.exe" and then set the VFS to "vfs_config.IoV.ini". Make sure your all your other options like resolution, cd/dvd drive letter, etc are correct. Then just to be on the safe side set the JA2 1.13 INI-File to "Data-IoV\Ja2Options.ini". After that just hit save and you're done. It should take less than a minute. I don't know why the standalone version wasn't properly configured "out of the box", but it's really very easy to fix.

You wouldn't want my INI, trust me, I change a lot to suit my playstyle and it would be quicker just to follow the instructions above then it would be to reset everything or change it to your liking. But if you really feel like you either can't do it or just don't get it then PM me your email and I'll send it to you. Honestly though, I think it may change something in the EXE when you change the VFS options.

edit: ATTENTION MODDERS
The instructions say to use "vfs_config.IoV.ini", however using this file causes a fatal error where the game can not find "LargeFont1.sti" - even though the file is present. Using the IoV_Full vfs file causes no errors and the game loads normally. Comparing the two, along with the standard 1.13 vfs.ini - it seems like the file isn't complete, a lot of information appears to be missing.

[Updated on: Fri, 24 September 2010 00:54] by Moderator

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Private
Re: Haywire & Razor[message #263416] Fri, 24 September 2010 00:42 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1147
Registered:September 2006
Location: Czech Republic

DoGoD: thx for your suport,dbb runing now almost ok,only problem is here: if you have low ammo in your gun,ammo counter show quetes,this happen for automatic weapons only in combat.hltv: please tell dadaboy-thx for adding vbr ammo in mod,nice huge work in grafic work,thx a lot ... :luckystrike:

[Updated on: Fri, 24 September 2010 00:44] by Moderator

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Sergeant Major
Re: Haywire & Razor[message #263417] Fri, 24 September 2010 00:44 Go to previous messageGo to next message
DoGoD is currently offline DoGoD

 
Messages:12
Registered:May 2009
Location: Florida
Wolf: It's not a problem, it's a HAM feature. You can tweak it in the JA2options.ini(in \Data-IoV). Glad you got everything worked out.

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Private
Re: Haywire & Razor[message #263422] Fri, 24 September 2010 01:44 Go to previous messageGo to previous message
HLTVpro

 
Messages:210
Registered:October 2008
Location: USA / PRC
DoGoD
@Wolf00;
You don't need to modify the INI. What you need to do, is just start the INI editor, set the Executable to "ja2_3702_iov920_beta1_en.exe" and then set the VFS to "vfs_config.IoV.ini". Make sure your all your other options like resolution, cd/dvd drive letter, etc are correct. Then just to be on the safe side set the JA2 1.13 INI-File to "Data-IoV\Ja2Options.ini". After that just hit save and you're done. It should take less than a minute. I don't know why the standalone version wasn't properly configured "out of the box", but it's really very easy to fix.

You wouldn't want my INI, trust me, I change a lot to suit my playstyle and it would be quicker just to follow the instructions above then it would be to reset everything or change it to your liking. But if you really feel like you either can't do it or just don't get it then PM me your email and I'll send it to you. Honestly though, I think it may change something in the EXE when you change the VFS options.

edit: ATTENTION MODDERS
The instructions say to use "vfs_config.IoV.ini", however using this file causes a fatal error where the game can not find "LargeFont1.sti" - even though the file is present. Using the IoV_Full vfs file causes no errors and the game loads normally. Comparing the two, along with the standard 1.13 vfs.ini - it seems like the file isn't complete, a lot of information appears to be missing.


ah, thx for finding that out for me.

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Sergeant 1st Class
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